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-   -   Amoeba - summer challenge (https://simplymaya.com/forum/showthread.php?t=30474)

amoeba 21-07-2008 02:55 AM

Amoeba - summer challenge
 
I decided to join since it would be good practices for a newbie to maya like me. :)
I'm part of an Astronomy club, so I see it fitting to model a telescope...and of course, 'abandon' it for a few years. (Reference to summer challenge).

I'll upload 1 or 2 images of the "reference"-telescope tomorrow.
:)

amoeba 22-07-2008 03:06 AM

1 Attachment(s)
OK, here is one of my reference images (please excuse he fact that it is night, and the room is poorly lit...)
Anyway, I lowered the quality so I can upload it here (don't have an accounts on image-uploading sites.)

Chirone 22-07-2008 04:26 AM

Quote:

Originally posted by amoeba
(please excuse he fact that it is night, and the room is poorly lit...)
and that you forgot to flip it? :p

you have a telescope... dude, you are awesome :bow:

amoeba 22-07-2008 04:41 AM

^I acctually flipped it, but preview (a mac proram, the windows equivelant is Windows FAX viewer (I believe thats what it is called)) didn't save it that way. I still have to install GIMP (moved computers) so I couldn't really have better quality then this...

Oh, and the telescope is my familys...we where interested in stars & planets, and in the end that got me in astronomy club.
:)

amoeba 23-07-2008 02:46 AM

1 Attachment(s)
OK, here is a pic of the progress...was busy with homework, so I only get satrted on the leg so far.

amoeba 24-07-2008 12:45 AM

1 Attachment(s)
Detail...

amoeba 24-07-2008 09:47 PM

1 Attachment(s)
A bit more progress...

Chirone 24-07-2008 10:44 PM

looking good :)

what happened to that screw from the prior post?

amoeba 24-07-2008 11:24 PM

Oops...
When I took this screenshot, I forgot to un-hide the screws layer (since one of them has a lot of polys, so the comp wouldn't lag very early in the process.)
:blush:
Thanks for the compliment though!
:)

Chirone 24-07-2008 11:27 PM

ah right,

so how you putting it all together if your computer complains when you show the screw layer?

amoeba 24-07-2008 11:31 PM

Putting it together is not a problem...
the problem is, one of the screws uses WAY too many poly spheres that have flattend...I was going a bit, "over-the-top".
im goin to redo the screw once I finished the batch render currently running...
;)
'
PS: Will you join the summer challenge too, Chirone?

Chirone 24-07-2008 11:34 PM

the screw is just a series of flattened spheres?

maybe you should have lofted something out of some curves, might reduced your poly count?

amoeba 24-07-2008 11:39 PM

Ok, I'll do that once the last 80 frames have been renderd! :)
Chirone, are you joining the challenge?

Chirone 24-07-2008 11:45 PM

i got scared off from Joopson's rapid progress, and BennyK's fridge! :p

i may still join in though... wont be as fancy as their work though :eek:

jsprogg 25-07-2008 04:13 AM

amoeba try a helix for your screws, just adjust the attributes and it can easily look like a screw but with a lot less polys.

Chirone , don't be scared to enter.No one is going to laugh and it's really about the experience you gain from taking part, I always learn something when I take part in a challenge.

amoeba 26-07-2008 09:37 PM

1 Attachment(s)
Quick render...

Chirone 26-07-2008 09:38 PM

is it me or is the cross thingy a bit thin?
i'm talking about the thing that connects the tripod legs... i should probably know the name but i dont...

amoeba 26-07-2008 09:48 PM

Matches my refs...
It's exactly the width of one of the wooden beams connected to it.
;)

Chirone 26-07-2008 10:11 PM

i just thought the center should be more fatter...

meh... it looks like it's coming along really nicely :)

oh an, love the new look (your avatar picture)

amoeba 26-07-2008 10:55 PM

Mmm..I just checked out some of the pics of other telescopes, and you are right, some of them really have a fatter middle. Matches the one Im modeling now, but thanks for the heads up!

BTW, do you know what my avatar is?
(I know, random question, but I was just wondering if you acctually know 'it')

Chirone 26-07-2008 11:49 PM

hehe... no... no idea what it is, it looked like an amoeba though :p

or is it a lens of some sort?

BennyK 27-07-2008 12:09 AM

I'm not sure but it reminds me somewhat of Terminator...
Nice work on the model ;) What's your poly count?
Benny

amoeba 27-07-2008 12:19 AM

Poly count is unberably big... :(
im at 113741 because of those stupid screws... :(
It's going to get lower towards the end when I change them.And the avatar is HAL 9000, look on wikipedia.
;)

Chirone 27-07-2008 12:24 AM

i'm no expert on poly count but i say thats abnormally high for what you have there ;)

oh well.. make evry poly count i say!

you should post a wire :)

and i was right about the thing being a lens, although i didn't know where its from, i know now :alien:

amoeba 27-07-2008 12:31 AM

1 Attachment(s)
Wires:

amoeba 27-07-2008 12:32 AM

1 Attachment(s)
Is there any way to attach more than 1 image per post?
Anyway, here is the polycount-problem:
:(

BennyK 27-07-2008 12:32 AM

113,741 ????? !!!!! OMG :eek: :confused:
is it faces? That's unbelievably high...
How much do you have without the screws?
And I thought I have a high poly count... Mine's ~7,600 faces
Definitely post a wireframe
Benny

EDIT: 1 minute late... You can use an image hosting site such as imageshack.us

Chirone 27-07-2008 12:35 AM

i think you can post more than one pic at a time if you have a website or an image depositing site like what BennyK has with image shack
then you can just use the IMG button when you make a post

anyway, that screw's wire looks uber dense...

looks more dense than it needs to be i think (again i'm no expert on poly counts)

and yeah, is that poly count counting from the triangles or faces?

BennyK 27-07-2008 12:37 AM

Try using a cylinder with a bump map instead of your screw.
the details are to small to be visible anyway.
based on the wireframe this should send you ~20,000 faces back per screw
Hope it helps,
Benny

amoeba 27-07-2008 08:57 AM

How can you make so accurate guesses?
Its 23000 tris.

:eek:

amoeba 27-07-2008 09:22 AM

Ok, now it 46000 tris...still alot to change...

Chirone 27-07-2008 10:58 AM

it doubled in half an hour?

arran 27-07-2008 11:17 AM

nice job so far. :)

amoeba 27-07-2008 04:46 PM

Thanks arran! :)

And chirone, that was meant per screw, not the whole model.
;)

Chirone 27-07-2008 04:53 PM

oh right...
WOW :eek:
bennyK was pretty close....

Joopson 02-08-2008 04:23 AM

still too much for the screws..... will you even see the detail of the screw? if not just texture it on, or bump-map it

BennyK 03-08-2008 02:52 AM

Quote:

Originally posted by Joopson
still too much for the screws..... will you even see the detail of the screw? if not just texture it on, or bump-map it
I believe I've already mentioned that...

How about some progress???
(That goes for you too, Joopson. I haven't seen any since the deleted bloom version in Oblivion)

BTW, What's tris anyway?

Chirone 03-08-2008 03:35 AM

tris = triangles

OpenGL creates things in triangles. Tirangle strips, fans, and all sorts of other things

one face, provided it's only got 4 edges, has two triangles to it

amoeba 03-08-2008 08:49 AM

Posting progress soon...
been a bit busy with other stuff....
:)

Chirone 03-08-2008 01:41 PM

aww, i thought there were updates to the model posted!
oh well, i know how it is to be busy >_<


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