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-   -   Zbrush3 Playing ! (https://simplymaya.com/forum/showthread.php?t=30574)

Anhslaught 01-10-2008 08:25 PM

its getting there. :)

ColdWave 01-10-2008 08:41 PM

When more progress come i will post again cya then :beer:
I have some work at the university so i will be away for some days ...

Thanks for the support i'm really getting into Zbrush right now so i'm pleased with my results for now but i can do better ;)

ColdWave 13-10-2008 07:13 AM

1 Attachment(s)
I'm still wroking on level 2 , this is just smooth out at 4 for best view.

Gen 13-10-2008 10:05 AM

It does look a lot better than the previous model. Her shoulders are quite wide though, and the way the breasts are kinda stuffed into chest makes me think..tranny.

ColdWave 03-11-2008 11:39 PM

1 Attachment(s)
Finally one good clean character ready for Zbrushing

ColdWave 03-11-2008 11:40 PM

1 Attachment(s)
Mesh

Mayaniac 05-11-2008 10:33 PM

"2009 i wish from Santa a PC with 4 GB of Ram and Four Core 3.0 Ghz CPU"

You could buy 4 of those for the same price as Maya Unlimited 2009 my friend!

Model looks good.

ColdWave 15-11-2008 02:20 AM

1 Attachment(s)
As i was not so pleased with my basic mesh i remodel. So here is the basic model + uvmapping.. I think i'm ready for a long Zbrushing :p

ColdWave 15-11-2008 02:22 AM

1 Attachment(s)
map

Joopson 15-11-2008 03:46 AM

not like it matters that much, but there is LOTS of wasted space there.

Anhslaught 15-11-2008 05:06 AM

Yeah, too much wasted space. You have to pack it as tight as you can. This will give you a better resolution when you apply the texture.

ColdWave 15-11-2008 08:31 AM

1 Attachment(s)
is this better ?

Anhslaught 15-11-2008 08:45 AM

It still could be better, but this is better.
To make more use of the space, I think if you tuck one of the torso piece under each other. That'll give you a lot of space. Right now the arms are taking alot. And increase the side a little more. Other than that, its pretty good.

gster123 15-11-2008 03:24 PM

C'mon, you can get it tighter than that, if your going to texture in Z it dosent care about UV's really, so you could shrink the areas that possible wont be on show much, and make the other areas (face hands etc) larger in the map area

ColdWave 22-11-2008 09:19 PM

1 Attachment(s)
Working on it , still no work on the arms , foot , head but i will work on them soon. I'm learning anatomy in details now so i need some time to develop myself :p


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