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-   -   Chirone vs Amoeba (https://simplymaya.com/forum/showthread.php?t=30584)

amoeba 03-08-2008 08:43 AM

Chirone vs Amoeba
 
So, the battle will start! :)

End of the battle: 23rd september

We will be modeling and texturing a tank. Thanks to mayaniac for the refs, cutting the image planes and the idea for this battle!
(Note: Me and Chirone will be moddeling with the same refs. They can be found on this page )

One of the reasons this challenge will have 6 weeks time limit is because Chirone is pretty busy with exams, his summer challenge and other things, and because I do not have any experience with texturing/mapping UV's.

And last but not least, good luck Chirone!
:D

Chirone 03-08-2008 01:39 PM

may the best model win and this challenge be seen through to the end!!
good luck and have fun!
:attn:

Chirone 05-08-2008 01:04 PM

1 Attachment(s)
looks like i get first attack since you're computer is going slow with the image planes

ok, this is just a bunch of polys, 1052 tris already...
21 cylinders of subdivision 10, and 6 cubes, three with extrusions

at the moment its just floating partially attached to the wheel things in the catapillar wheels that are overlapping each other.

as you can tell the flat cube/platform thing is rather confused and needs some cutting up before it gets its shape

amoeba 07-08-2008 10:55 PM

Sorry
 
Sorry for not posting any progress yet... :(
Been busy with some other stuff so I didn't get the time to do much with the tank.

Will be posting progress soon though

Chirone 08-08-2008 04:48 AM

i was beggning to think no one noticed this thread since its always my name in the "last posted" area in this part of the forum :p

Mayaniac 08-08-2008 02:42 PM

Looks good Chirone!

Looking forward to your progress Amoeba!

:beer:

Mayaniac 09-08-2008 01:16 PM

1 Attachment(s)
Hey!

Don't know if your interested, or if this is too late, but I have found the blueprints for the Panzer you saw in the original image I posted, The one with 2 guns on the front.

Anyway, here they are:

Mayaniac 09-08-2008 01:20 PM

1 Attachment(s)
......Part 2

Chirone 11-08-2008 12:34 AM

that's quite a lot more complecated! :eek:
the side looks better, the back still confusing me when comparing it to the side (it looks like it should have somthing there that doesn't show up on the side... unless those blocks are indented)

and top is full of lots of new little bits and pieces :p
is that a spade and some hand held weapons on the top?? :ninja:

amoeba 14-08-2008 10:52 PM

1 Attachment(s)
Not much at all, but at least it's a start...
:o

Chirone 14-08-2008 10:56 PM

yay, we have progress!
you're not switching to Mayaniac's latest pictures?

i'll do an update about wednesday hopefully

amoeba 14-08-2008 11:12 PM

No, I am using the original references at the moment.
;)
I'll probably have a catch-up update tomorrow, and sorry about not getting anything done for a while now...
-_-

Mayaniac 15-08-2008 04:17 AM

Solid start amoeba!

You don't have to use the new references. I just gave to you, so that you would have more options.

Chirone 15-08-2008 12:02 PM

i dont' know if this would be more exciting or more boring if we used the exact same reference
but i'll stick with the initial references ;)

Chirone 19-08-2008 03:19 PM

1 Attachment(s)
ok i said i'd have something by wednesday, i lie, i had a headache instead

did a bit of work on the wheels and a small touch up on the gun

i saw the wheels are actually curved inwards and are round on the other side

i was wondering how i would do that...and as you can probably tell it was acheived with booleans.
the cylinder didn't have enough edges so i cut it into quarters and fixed one quarter then duplicated it a few times before combining and merging

edges were softened so it looks smoother in the render

verts: 1104
edges: 2247
faces: 1183
tris: 2128
UVs 2452

NeoStrider 19-08-2008 05:28 PM

honestly you guys shouldn't worry about a poly count... you're just making one model and when you start counting polys you skip out on details and such and then how are you supposed to compete? just the texturing?

I WANNA SEE SOME BAD ASSED SHIT! =P

Chirone 19-08-2008 06:25 PM

oh i'm just watching the polycount for the hell of it :p

and i just realised the wheel next to the cog is meant to be facing the other way...

Mayaniac 19-08-2008 09:07 PM

Nice to see some more work on this.

Chirone, your tank is coming together nicely. I hate using booleans. For the wheel I would have just created a sphere, chop it in half. scaled it in, then extrude the outer edge out then back.

looking forward to more.

Chirone 20-08-2008 04:26 AM

yeah, i guess extrusion would have involved less thinking

would have had to extrude the entire surface though, since it is round on the other side too

maybe i'll try that

Chirone 01-09-2008 10:37 AM

1 Attachment(s)
hohum...

amoeba where's your stuff??

heres another hour or two on this (lost track of time).... spent some time wondering what i wanted to do... so much detail on the tank i dont know where to start

did a bit more work on the wheels, and also did stuff to the turret and the thing it sits on

Chirone 01-09-2008 10:42 AM

1 Attachment(s)
restarted the turret but started it as a plane this time

hmm... looking at the front image plane i might have to rethink it or just add more edges

Mayaniac 01-09-2008 06:31 PM

Looks good. I like the detailing.

yeah, it can be hard to decide how far to go with the details.. Some times you can loose your mind trying to model every little bolt... trust me... On my Humber scout model. I went so far as to model the threading on my bolts :hug:

Chirone 01-09-2008 10:28 PM

i was thinking i'd just make normal maps for all the little bits and pieces based on what i saw in mike's game texturing tutorial, but then i thought if i did it that way i'd still have to put on the detail myself....

the little bolts/domes/whatever aren't attached to the wheels yet because that would involve thinking... ;)

Chirone 02-09-2008 12:22 AM

1 Attachment(s)
had some issues with triangles and pentagons

but heres another update

the wheels look so out of place :p

amoeba 02-09-2008 03:20 AM

Hey, got stuff there!

I haven't done much of a big update yet, and really have to apologize for that. :(
Me and 2 friends have been busy on the TVNZ web challenge, a competition of, well, building a great website... :p

I'll get a catch-up update in the weekend. Promised.

Chirone 02-09-2008 03:27 AM

TVNZ webchallenge..... hmmm

i think i entered that when i was in high school too

we almost won too

i had responsibility for the flash

aah... the good ol' days when i knew nothing about anything i was doing... :ninja:

amoeba 02-09-2008 05:17 AM

^Haha...thats quiet funny!
I've got responsibility for all the flash related stuff, and some for the layout/graphics used on the webpage. :)

Not to mention that it is a "Flash 8 for dummies" website...
What was the one you did way back about?

Chirone 02-09-2008 05:27 AM

it was about vision
how your eyes work and it talked about things like myopia and hyperopia (short and long sightedness)

hmm... my friend has corrected me, it was for netguide

details... i dont remember, just that i was involved in some competition to make an educational webpage

we had a flash intro and flash demonstration of how the eye sees things and how floaters affect the eyes (the little long clear protein things you sometimes see)

it had css and java script, and such things were relatively new i think... we could change the font size and had a questionaire form with a prize of a large image :attn:

this was when i was 6th form

Perfecto 03-09-2008 12:00 AM

Nice challenge guys. As it was already said, I also say forget about poly count (unless you have a really, really crappy computer). You're doing a single model for a competition, not for a game, so I wouldn't worry about poly count as it will just slow you down...because you will constantly be trying to keep it low. And that will only make your model less detailed in the end.

Chirone, you have a really good start on your model. Keep up the good work.

amoeba, you have some catching up to do, but I'm looking forward to seeing some real progress from you. And I hope you do well with your web competition.

Chirone 20-09-2008 01:57 AM

bwaahahahahaa!

looks like i fully underestimated my ability to do 16+ tasks in a short time... i feel so ashamed...

i propose we extend this to 24th of october...

amoeba 23-09-2008 01:49 PM

^Agreed.
No reason to be ashamed off though.
Oh, and I'll post my tank once I got the tracks/wheels done.

Chirone 23-09-2008 03:49 PM

i have my pride (or lack of) to watch out for :p

i'll post again when i have something new to post.....

Chirone 19-10-2008 09:58 AM

hmm 3 days left eh? yeah totally not going to happen....

murambi 11-11-2008 03:46 AM

hey what happened to this ?????

Chirone 11-11-2008 09:07 AM

noooooooooooooooo clue...

amoeba vanished off the face of the earth.......... :(

murambi 15-11-2008 10:51 PM

did you finish the model would like to see how yours turned out it looked very promising

Chirone 16-11-2008 09:11 AM

unfortunately that's as far as i got before i got mega-overloaded with AI stuff >.<

i plan on finishing it at some point

will probably use it for one of the next little projects of mine

amoeba 02-01-2009 11:07 AM

Ok, I guess we should continue this now. Tell me when you're ready, Chirone.
:)

Chirone 02-01-2009 02:35 PM

i don't know how many times i've tried to reply to this thread already :confused:

yeah, i'll start once you post some progress... you know, since you're last screen capture was way behind what i had done ;)

amoeba 02-01-2009 03:11 PM

Ok. I'll get to work then. :)


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