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-   -   creators of our 3D techniques? (https://simplymaya.com/forum/showthread.php?t=30596)

Chirone 05-08-2008 03:57 AM

creators of our 3D techniques?
 
i don't suppose anyone here knows who it was that invented some of the things we use when working with a 3D package eh?

i'm looking for the people who originally came up with the idea for:

bump mapping
displacement mapping
normal mapping
skeletons
rigging
inverse kinematics
particles
texture mapping
nurbs
subdivisions
lofting

and i think that's all for now....

if anyone knows who came up with these ideas, or if anyone know what i should be searching for on google, google scholar, acm, or citeseer that would be cool....

so far i'm not entirely certain as to what i should be using as my search query

The Architect 05-08-2008 08:29 AM

The "inventor(s)" of NURBS according to Wikipedia, was Pierre Bézier of Renault and Paul de Casteljau of Citroën.

Don't know about the others though...

Chirone 05-08-2008 09:04 AM

right, so far i have a few names for this stuff

bump mapping: Jim/James Blinn (he goes by both names)

IK: a theory in robotics.... so i'm told to look around there... looking for any short cuts, does anyone know anything about robotics? specifically to IK?

Texture Mapping: Ed Catmull

NURBS: Pierre Bézier and Paul de Casteljau, orignally born from B-Splines...i should probably pick a more... uh... formal word than 'born', i suppose originating would work?

Sub-D: i'm told was G. Chaikin whose algorithms were later refined by Catmull/Clark, Wikipedia do not mention Chaikin though, but perhaps if there is a paper from Catmull and Clark about it they will reference him

Lofting: a term with a history... don't know who made the algorithms though

Particles: i'm told William Reeves was one of the people involved, but he's not the first


still missing displacement, normal, rigging, and skeletons... but i guess skeletons are explained by ummm... inspiration from living entities....

The Architect 05-08-2008 09:11 AM

I have a vague memory that skeletons were pioneered by some company that was into virtual reality and simulation... It might have been Evans and Sutherland, but I'm not sure...

Chirone 05-08-2008 09:35 AM

Sutherland.... dammit, i know i seen that name before today... i can't remember where
i think its one of the articles i found...

thanks Architect :)

gster123 05-08-2008 12:48 PM

Drop an e-mail to Jos Stam, he'll probably know.

A lot of things are probably developed by university researchers in conjunction with the person.

Chirone 05-08-2008 12:55 PM

who's Jos Stam?

does he know you? So if i email him and refer to you he will be all like "oh Stephen Sigurnjak, I know him, great guy, although i wish he didn't swipe my lunch the other day. And the answer to you're question is..."

ok, i admit i went snooping around on your CG gallery (awesome car crash btw) :blush:

gster123 05-08-2008 01:04 PM

Quote:

Originally posted by Chirone
who's Jos Stam?

does he know you? So if i email him and refer to you he will be all like "oh Stephen Sigurnjak, I know him, great guy, although i wish he didn't swipe my lunch the other day. And the answer to you're question is..."

ok, i admit i went snooping around on your CG gallery (awesome car crash btw) :blush:

Haha, if your looking for stuff about 3d developemnt I'm surprised that you havent come accross any of his work. He's the principle scientist for Autodesk, he developed things such as the fluids, ncloth etc etc and he's a well published to boot on subdivision surfaces and natural phenomina in 3d.

I saw a presentation by him where he was showing ncloth, its based on such such a simple theory and physics its untrue.

Have you had a look for and siggraph papers as major computer graphics advancements are published there.

Chirone 05-08-2008 01:10 PM

oh right, yeah i saw a video with him on the autodesk website...that was a while ago though, so hearing his name doesn't instantly click
Think a big awesome dude like him would even read an email from a little guy like me? :p

for the up-to-date state-of-the-art algorithms i've been looking around for what SIGGRAPH and ACM can offer

i've just been collecting papers based on their title and abstract and introduction

this is my uh... for lack of better words, blocking out phase of the research

gster123 05-08-2008 01:11 PM

ACM, I might go for a publication with them next year, depending where the conference is.

Chirone 05-08-2008 01:14 PM

so you'll have a paper published by them?
awesome :D

i just found Jos Stam's website

man... so much stuff to read >_<

The Architect 05-08-2008 02:13 PM

ACM requires membership to read their publications right?

Found a paper on the SGI IRIS and the Geometry Engine, but they won't let me see it without membership... :(

gster123 05-08-2008 10:41 PM

Ask someone at a uni, generally libraries at unis have access (we do)

Chirone 05-08-2008 10:47 PM

yeah, we can access stuff from places like acm, ieee, and springer from uni, so im sure you'd be able to as well

The Architect 06-08-2008 07:46 AM

You think they'll let me use a few gigabytes of their bandwidth? :p

Chirone 06-08-2008 07:57 AM

well, if you know my UPI and password you could get them...

but of course if you know that then you'd have access to all my emails and enrolment and all sorts of things

you might decide to start deleting stuff and unenrolling me from my papers and start enrolling me into random theology stuff >_<

The Architect 06-08-2008 08:07 AM

Quote:

Originally posted by Chirone
well, if you know my UPI and password you could get them...

but of course if you know that then you'd have access to all my emails and enrolment and all sorts of things

you might decide to start deleting stuff and unenrolling me from my papers and start enrolling me into random theology stuff >_<

Nah, I won't do that... I might just enroll you into a four-year full-time course on Ancient Greek history though... :p

Chirone 06-08-2008 08:39 AM

oh gawd, not another 4 years! :mg:

if you have troubleaccessing stuff we could arrange something, but i assume you're at uni (this is under the assumption that gster knows more about you than me) so you should be able to get access

The Architect 06-08-2008 08:58 AM

Nah, I'm not in uni...

Thanks for the offer of getting stuff for me, but a long (and boring) Google search of the paper's title led me to a site that had a copy for downloading... So I have what I was after... :)

Funny thing is that the copyright notice says:

"Permission to copy without fee all or part of this material is granted provided that the copies are not made or distributed for direct commercial advantage."

Now I really wonder why you have to pay... :p

Chirone 06-08-2008 09:05 AM

hahaha weird...

well good that you found what you're looking for... why you'd want to read research papers i have no idea, but then i'm also doing that too haha :zzz:

Chirone 06-08-2008 09:09 AM

on that note of research papers i think it's weird and damn annoying how firefox refuses to open pdfs, and IE refuses to play quicktime, and also firefox refuses to play youtube when the opposing browser can do it no problem

surely installing quicktime would put the plug-in for both firefox and ie, as would having acrobat reader and flash...

whilst i can't fix firefox and its unwillingness to open pdfs i can fix the flash and quicktime by getting the plug ins... although i don't see why i need to download them twice

The Architect 06-08-2008 09:10 AM

lol, yeah, it is a bit wierd :)

Why do I want to read research papers? Because I like computers and I want to know what makes them work... at a level that bores most people :p

gster123 06-08-2008 09:28 AM

You generally need to pay as the papers are published in a journal of the association (in a book form, as if you go to a conference you get the proceedings, or you get a monthly journal sent to you) so what they try to do is recoup the money back of holding the conference and publishing the papers by only distrubuting it to members of the association.

The authors of the papers can distrubute them freely as its their work, you cant get a lot from the authors website, generally, but for it to be a recognised paper towards knowlage it need to be published in a journal/conference of some sorts, that way its recognised by peers and therefore contributes towards further knowlage of the subject, and gives the author credit.

For example, I could put one of my papers on biometric Id here, but it wouldent get me credit, hence I would go to an association or society, for it to be published, which I would need to be a member of, which as it would have been refereed by my peers and accepted (hopefully) and published, thus giving me credit in a recognised field.

As for researching, well I have to, its core to my job.

Chirone 06-08-2008 09:32 AM

http://portal.acm.org/citation.cfm?i...TOKEN=68218283

this is a pretty interesting article... the video is somewhat halarious
it's about IK, i don't quite understand the whole thing myself yet, but it looks like it would be really useful to have in Maya. they can make deformations that occur when you move skeletons go away with some constraints, and do all sorts of other funky things...



hey gster, do you have any published papers?

gster123 06-08-2008 09:34 AM

Yup, got one accepted and waiting to be published, just in the middle of writing up another. Then i'll be doing another, then another, then my thesis.

Chirone 06-08-2008 09:38 AM

oo, fancy

i dunno if this is the right place to ask, but what's your thesis about? and how long have you been at it?

The Architect 06-08-2008 09:39 AM

@ gster123

I understand why they cost money now... but wouldn't the permission to free copy them for non commercial use be sort of counter-productive? :)


@ Chirone

The IK paper is written by Microsoft... I never knew they were into graphics research...

gster123 06-08-2008 09:45 AM

Send me an e-mail chrone.

Architect, MS are big into graphics, theres lots of papers written about their research into graphics, although if you search for papers written by them you probably wont find many, you would have to go off the author as they collaborate with unis a lot.

Theres a lot of studies that are for the military, I saw a presentation where the guy had simulated shockwaves, he was sponsored by DARPA.

Chirone 06-08-2008 09:51 AM

Quote:

Originally posted by The Architect
The IK paper is written by Microsoft... I never knew they were into graphics research...
i found this some time ago following some random links

http://research.microsoft.com/graphics/

they have Jim Blinn!!

i don't think it's much of a surprise that they have a graphics research group, i'd expect Gates to want to encompass everything to keep their market penetration

and also they have their XNA thing and xbox and vista, which i'd expect they would want to utilize the best technologies they can dig up


gster, i'll send an email once i hit submit reply :)

The Architect 06-08-2008 09:58 AM

Now I know where Vista gets its good looks from... :)

alexanderH 06-08-2008 11:17 PM

I noticed amongst all the names of developers here that Duncan Brinsmead was not included. He is another principal scientist at Autodesk. He worked heavily on physics as we knew it before they turned it into nCloth and is still working on it. He also does a LOT of light research from what he spoke of at his most recent presentation here in Toronto.

If you check out the-area website, you can find out about all kinds of events that autodesk hosts (in various cities) and that people are hosting with autodesk's affiliation.

Chirone 07-08-2008 03:25 AM

ah that's what it's called, the nucleus solver framework

thanks for the name alexander, i'll search around for his work


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