Hammer.H : Summer Challenge
Hi all,
I'm pretty new to Maya and the forum, but i regestered a while ago. I kinda got side tracked so couldn't get into the whole learning thing. anyway i know enough now to have a go at this challenge. So... i noticed people suggesting helicopters and airplanes - unfortunately i'm not rich enough for these to be my everyday objects. so i was thinking somthing smaller, (also i'm starting quite late on this one!). not actually sure what to go for but will keep you updated. |
i think i will make an abandoned toilet, would that count?
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ha ha - that's a great idea. :) i'm sure it'd be fine.
looking forward to seeing what you come up with. |
here is what i have so far. i stuck a shader on to try some different colours... also just noticed the back of the toilet bowl is looking really square!
http://i7.photobucket.com/albums/y29...or/toilet1.jpg http://i7.photobucket.com/albums/y29...ror/toilet.jpg |
A great start on the modelling..looking forward to seeing the texturing on this since I have seen a few grossed out toilets in my time as a contruction worker.
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i've pretty much finished modeling i think. gonna uv unwrap and texture over the next week or so. i put shaders on to give a feel for the colour. but I will probably beat it up and take bits out.
http://i7.photobucket.com/albums/y29...g?t=1219434563 any plumbers here? ...this is what i have done for the toilet tank. http://i7.photobucket.com/albums/y29...g?t=1219434138 |
looking smooth! how'd you do the pipe-screw part (dont know technical names) at the bottom-back there?
and aren't toilets meant to have toilet seats? or is that why this one was abandoned? :p got shots of the wireframe? |
the screw bit was a case of just pulling the edges out. i added more with the add edge loop tool and then offset edge and scaled then up.
i've been uv-unwraping so the textures and abandonment will be done in a week or so. :) ...maybe sooner, i have nothing much to do right now! (i'll throw some wire frame stuff up) |
ha - great model hammer.horror - this is looking cool so far. :) i'm wondering if the tank bit should maybe be a bit wider - but that might just be me. also - it looks like the bowl has a bit of a bulge at the front.
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cool thanks arran, i'll sort out the bulge or just make it part of the abandonment process...
although i guess toilets crack rather than squish. :p |
started some textures, here is an update...
http://i7.photobucket.com/albums/y29...g?t=1220282991 lol not much but its a start! i've had other things to deal with recently so the progress has slowed. Here is an occlusion of the model, and from the looks of it there is a bit of a bump in the bowl part. anyone got any suggestions on how to correct it? i thought i could try averaging the verts or just model it again. http://i7.photobucket.com/albums/y29...g?t=1220283161 |
i'd probably just remake that area - maybe with nurbs. it will probably be a lot quicker than trying to fix the existing model.
i like your textures so far - the rust looks great. |
Not much of an update... do you think this is too much on the abandonment?
http://i7.photobucket.com/albums/y29...g?t=1220543338 |
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Looks great so far and could stand a little more if anything, also the outside needs a little neglect .
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not fixed the seams yet but what do you think of the textures so far? the texture on the tank isn't finished, but its getting late...
I'm not too sure about it all; i think the bump on the outside of the bowl is a bit heavy and odd. :( http://i7.photobucket.com/albums/y29...g?t=1220910193 http://i7.photobucket.com/albums/y29...toilet_1-1.jpg |
I like how you made the inside of the toilet, though I think the outside texture looks a bit weird.
Keep it up!:beer: |
i'm guessing the outside texture is still being worked on and that's just some temporary texture
i'm not even sure what it is that you have on the outside, looks like paint good work on the inside though :) |
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Looking much better!
Now the inside needs more work though: Lower the intensity of the specular color and add a bump map/increase the bump depth. the parts where there are big circles in there look kind of weird as well so make sure you handle it. Looking good. Keep it up! PS. Hope you're planning to break the tank and crack the toilet... Also model one of the plastic pieces holding the seat (when the seat breaks usually only one of those is damaged). Benny |
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also it has a spec and bump map on the textures. i thought the bump on the inside of the bowl was ok imo, the image befroe the last one shows the detail more. if you look at a toilet, the bowl and outer tank material are the same, they are both enamelled ceramic. therefore shiney. so do you mean the inner part of the toilet bowl should be less shiney? |
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(the toilet is white. the splats/circles are... splats.) |
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as for the splats... well... they don't look too realistic. I don't know how to explain it better then this, so just see what you can do about it ;) Benny |
this was my last render, gonna start seting up a scene now...
http://i7.photobucket.com/albums/y29...g?t=1221228445 |
looks great :beer:
For some reason it reminds me a bit of the game Half Life (2) Lot's of abandoned toilets there:ninja: |
nice job hammer - this is looking awesome - i think the textures are working really well. still not sure about the shape of the bowl, but i don't think it's that much of a problem.
looking forward to seeing how this turns out. :) |
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haha looks nice and dirty so far :p
@ reference picture - i feel deeply sorry for the person who cleans that ... lol |
playing with some lighting and what not...
http://i7.photobucket.com/albums/y29...oilet_blue.jpg http://i7.photobucket.com/albums/y29...oiletscene.jpg |
Nice dark environment.
How did the toilet get of the wall? :p |
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a toilet is usually bolted to the ground rather than to a wall. the only thing that holds it to the wall is that there is a pipe attached to it. |
nice job hammer - really like that old tiled wall. what's that thing in the foreground?
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But let's get back on topic :blush: |
nice model
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