Looks better mate.
One thing I would suggest, is when you're posting wireframes, to use wireframe on shaded, instead of selecting the object, as it's hard to paint over it. Here is a really quick sketch of what your geometry should approximately look like. This keeps the poly count down, but also traces all the majors forms and muscles that you will need if you plan on animating this at some time. http://i24.photobucket.com/albums/c3...ign/sm/po2.jpg This one is just some quickie changes in your form. http://i24.photobucket.com/albums/c3...ign/sm/po3.jpg By the way, do you use a Radeon card? Maya does that quite a bit with them. Take it easy, and good luck on exams! I have my own coming up ;) |
Looks better mate.
One thing I would suggest, is when you're posting wireframes, to use wireframe on shaded, instead of selecting the object, as it's hard to paint over it. Here is a really quick sketch of what your geometry should approximately look like. This keeps the poly count down, but also traces all the majors forms and muscles that you will need if you plan on animating this at some time. http://i24.photobucket.com/albums/c3...ign/sm/po2.jpg This one is just some quickie changes in your form. http://i24.photobucket.com/albums/c3...ign/sm/po3.jpg By the way, do you use a Radeon card? Maya does that quite a bit with them. Take it easy, and good luck on your exams! I have my own coming up ;) |
looks like you should put up some ambient lighting that doesnt cast shadows because it looks like you are trying to model in the shading too
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thanks guys :beer:
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that will really help ;) I really shouldn't start up maya today, I need to revise its so tempting..... |
Ha...know the feeling! I'm best man at a wedding in Greece on Friday, flying out tuesday...havn't finished writing the speech yet and really need to get it done but finding it hard to tell myself to leave Maya alone!
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Looking a lot better, though as I said previously you could reduce the poly count and define the topology better to refine the mesh.
Good luck with your exams. |
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thanks
I found its impossible to revise for 5 hours straight so I started blocking out the arm I havent had much luck redirecting edge flow, I think im going to print a screen shot and draw lines on it in a lot of meshes ive looked at the lines from the nose flow around the mouth and a few of the higher ones around the eye, instead of round the side of the head like in mine. Should I have mine like this? |
One thing that I learned that helped a huge amount, was to draw your topology in photoshop first. Then load THAT as an image plane, and model off it. It helps you stay focused on what you need to do.
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Is this better edge flow? (if it isnt please tell me because I saved the old one)
I still have a lot of cleaning up to do after it |
it looks better than before
it might just be me but your eye sockets look too straight on (like how they were with your dog) you should angle them a bit more and make the bridge of the nose not so stick-out-ish |
The eyeballs should be rotated roughly 10 degrees outwards.
The mesh is looking better, but it still lacks the organic feel. Take a look at the muscles in the face, then look at my topology example again. Try to make it close to that. |
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