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-   -   First attempt at a person (https://simplymaya.com/forum/showthread.php?t=32525)

NextDesign 31-05-2009 06:58 AM

Looks better mate.

One thing I would suggest, is when you're posting wireframes, to use wireframe on shaded, instead of selecting the object, as it's hard to paint over it.

Here is a really quick sketch of what your geometry should approximately look like. This keeps the poly count down, but also traces all the majors forms and muscles that you will need if you plan on animating this at some time.
http://i24.photobucket.com/albums/c3...ign/sm/po2.jpg

This one is just some quickie changes in your form.
http://i24.photobucket.com/albums/c3...ign/sm/po3.jpg

By the way, do you use a Radeon card? Maya does that quite a bit with them.

Take it easy, and good luck on exams! I have my own coming up ;)

NextDesign 31-05-2009 06:59 AM

Looks better mate.

One thing I would suggest, is when you're posting wireframes, to use wireframe on shaded, instead of selecting the object, as it's hard to paint over it.

Here is a really quick sketch of what your geometry should approximately look like. This keeps the poly count down, but also traces all the majors forms and muscles that you will need if you plan on animating this at some time.
http://i24.photobucket.com/albums/c3...ign/sm/po2.jpg

This one is just some quickie changes in your form.
http://i24.photobucket.com/albums/c3...ign/sm/po3.jpg

By the way, do you use a Radeon card? Maya does that quite a bit with them.

Take it easy, and good luck on your exams! I have my own coming up ;)

mirek03 31-05-2009 08:14 AM

looks like you should put up some ambient lighting that doesnt cast shadows because it looks like you are trying to model in the shading too

elephantinc 31-05-2009 09:47 AM

thanks guys :beer:

Quote:

Originally posted by NextDesign
[B
By the way, do you use a Radeon card? Maya does that quite a bit with them.
[/B]
yep, and its a laptop

that will really help ;)
I really shouldn't start up maya today, I need to revise
its so tempting.....

ben hobden 31-05-2009 11:34 AM

Ha...know the feeling! I'm best man at a wedding in Greece on Friday, flying out tuesday...havn't finished writing the speech yet and really need to get it done but finding it hard to tell myself to leave Maya alone!

gster123 31-05-2009 12:31 PM

Looking a lot better, though as I said previously you could reduce the poly count and define the topology better to refine the mesh.

Good luck with your exams.

elephantinc 31-05-2009 03:50 PM

1 Attachment(s)
thanks
I found its impossible to revise for 5 hours straight so I started blocking out the arm
I havent had much luck redirecting edge flow, I think im going to print a screen shot and draw lines on it
in a lot of meshes ive looked at the lines from the nose flow around the mouth and a few of the higher ones around the eye, instead of round the side of the head like in mine. Should I have mine like this?

NextDesign 31-05-2009 04:45 PM

One thing that I learned that helped a huge amount, was to draw your topology in photoshop first. Then load THAT as an image plane, and model off it. It helps you stay focused on what you need to do.

elephantinc 14-06-2009 04:21 PM

1 Attachment(s)
Is this better edge flow? (if it isnt please tell me because I saved the old one)
I still have a lot of cleaning up to do after it

Chirone 14-06-2009 09:25 PM

it looks better than before

it might just be me but your eye sockets look too straight on (like how they were with your dog)
you should angle them a bit more and make the bridge of the nose not so stick-out-ish

NextDesign 15-06-2009 01:10 AM

The eyeballs should be rotated roughly 10 degrees outwards.

The mesh is looking better, but it still lacks the organic feel. Take a look at the muscles in the face, then look at my topology example again. Try to make it close to that.


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