It's flipped i check it out .... it's not from that some settings in maya may be ... i don't know :headbang: :headbang:
|
Only got one other idea, have you tried importing the obj with the Uv's mapped onto the one you've sculpted first, before doing the normal map?
It's just I had the same kind of problem and that worked for me. |
Yeah i tried to import .obj before the normal ... not workin`.
There must be smth very thin. |
1 Attachment(s)
I solve my problem ....
So the problem was : I go to Zbrush and choose to flip green and red channel don't know why ! and then i get my normal map working well... But i face another problem ... i watch a tut how to fix that but forgot and i can't find the tutorial ... any help guys just @ the final of the battle with this normal map |
You can also use a plugin called JSNormalMapper which works much better than the traditional bump utility inside of Maya. You can also flip channels with it as well.
It can be found here: http://www.pixero.com/downloads_maya.html |
Is there plugin for maya 2k9 ... and do you know how to fix those edges ... only this problem left ?
|
All times are GMT. The time now is 10:08 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018