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-   -   short weapons challenge (https://simplymaya.com/forum/showthread.php?t=32831)

honestdom 03-08-2009 04:57 PM

it will be a node called smooth something something on the right hand side when you have the object selected

Dango77 03-08-2009 05:12 PM

1 Attachment(s)
Got some textures done today, got some other bits to do this evening so this may end up as my final piece.

Went for a camo texture, as it is a military weapon, just wish I'd had more time to refine it some more.

Dango77 03-08-2009 05:14 PM

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And a wire on shaded too....

murambi 03-08-2009 07:28 PM

wow got 5 hours to go man its crunch time will post complete stuff though no w.i.ps hope thats ok

Dango77 03-08-2009 09:12 PM

Not the greatest quality video, but I just tried a quick playblast (for the first time) of my weapon....

http://www.youtube.com/watch?v=DT0uPq6-8V8

Chirone 03-08-2009 09:24 PM

kuj4k,
for my pictures i rendered them all (only the last one was a screen shot, hit prnt screen and ctrl+v it to a painting program for windows, hit cmd+4 to grab a selection or cmd+3 to grab the screen on OSX, it'll appear as a png on your desktop)

for the renders i just changed the camera colour (view > select camera, ctrl+a to bring up attributes (i assume cmd + a for mac) then changed the environment colour) to grey like dango
then i just set it to production quality mental ray, didn't turn on FG or GI or caustics, or put in photons (because they always make my pictures white since i dont know how to use them properly yet)
but i did make my a sky dome and grass to reflect on the metal
actually, in one angle (not shown) you can see the copyright text on the sky dome :p

also, if you do a screen shot of your panel you should turn on wireframe on shaded too so we can see your wires :D

if you dont get round to laying out the UVs then just do what i've done (and what i assume hammer did too) and just assign cool shaders to it


dango, that's looking pretty sweet, yeah if you had more time it would probably look even better :p
but it's for a few hours work!
you're wires are always so clean
nice playblast too, good to see you figured out where it was!
i take it then your took the time to layout the UVs after all!

murambi, CRUNCH HARDER!! let's see your weapon :D

Chirone 03-08-2009 10:05 PM

just got reminded, we'll let people vote on the poll after the stated end time and then we'll take count of what they are at
1pm thursday nz time (GMT+1200)
12am (midnight, the start of the day) thursday UK Time (GMT + DLS)
10pm wednesday winconsin time (GMT-0500)
4am thursday kenya time (GMT+0300)

i'll update my first post
i can't close the poll so i'll just take a count at about that time (provided i have access to the net...)

honestdom 03-08-2009 10:37 PM

here is what i got... not everything was finished.

http://i7.photobucket.com/albums/y29...ror/gun_05.jpg

15mins to go! :)

murambi 03-08-2009 10:38 PM

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finaly i can start posting as my comp renders so here is the wire

murambi 03-08-2009 10:41 PM

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and heres a quick occlusion

murambi 03-08-2009 10:48 PM

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and finally the last one

ColdWave 03-08-2009 10:50 PM

I vote for hammer.horror.

Others you've done a great job!!!

But this is the model for me.

waiting for the final result !

Dango77 03-08-2009 10:54 PM

Haha, I think if I could vote I'd vote for Hammer too! Nice job mate!

murambi 03-08-2009 10:54 PM

1 Attachment(s)
forgot this one

Kuj4k 03-08-2009 11:39 PM

well i got called into work. So what i posted b4 is going to have to be my final submission. cant wait till i have a real job. grr. you guys are amazing cant wait to learn some more so i can get that good.


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