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it looks awesome. soon you'll have another challenge medal ;) chin looks good |
Its not hard mate, just ignore your nose when it comes to it and do the proper Avatar Nose, thats the whole idea of the comp dont forget you can edit the mesh to suit.
Jay |
Nice progress Someguy! Keep working on that nose just as Jay recommends, and you will get it in no time.
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Hey all! No updates for a while :(
Zbrush keeps crashing and is majorly p***in me off!!! On a good note i have been accepted into uni so after a week or so of hectic preparation ill be free to finish this up! Ciao |
What uni ?
Profession ? Everything is looking good so far. my advice is that you can low the divisions and make some details on lower levels. And when you again up the divisions on high level you will have more details and more shapes... |
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Okay that didnt last long!
Got into a good photography course at Charles Sturt Uni, should be good fun! Still trying to get this all refined, not sure about the likeness but i have alot of time to kill working on this. |
I like the look of this now mate, looks like you need to rework the mouth area a bit, why not drop the mesh down to zero and back to maya for a tweak and save a morph target in Zb and then reimport the tweak and switch it, it should still keep the changes youve done in zb too
Jay |
That was exactly my plan!
One question though, there is a problem with the mesh that i accidentally made on the nose, if i stitch together two polygons will the import still work? Its not major if it wont, but i thought it needed to be the same Polygon count as the z brush one. |
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hmmmm?
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whoa! awesome disease!
maybe the humans finally realised that violence isn't the way and that toxins are :p did that happen after you reattached a new nose? perhaps the vertex order suddenly got jumbled up between exports? (from what i've been told and seen it's the vertex order that matters as well as the polycount) |
Probably a silly question but what exactly is the vertex order?
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Basically each vertex is assigned a number...
e.g. vertices 8 and 12 are connected. Obviously if you insert/merge/delete any vertices, then 8 and 12 might not be what they were originally. Simplistic explanation, but hope it helps? |
Ahhh okay, hmm...
No vertex's where deleated or anything, just moved. I dont know :( |
i can't remember which option but when you export and/or import objs that are used between zb and maya there's something you need to untick
might be the groups option |
sorry for late reply but just remember in zbrush you can fix symmetry.....dave
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Havnt touched a computer in ages. Moving across the country in 4 days so i figure ill at least do a little more on this.
Any good? |
Hello fellows! Unfortunatly i have run into a bit of trouble and the prospect of me finishing this is looking grim :(
I currently have 10 dollars in my wallet and have been mooching of my girlfriends family due to a big stuff up by Centerlink giving me my student payments. All my stuff is across the country and i cant get it here untill i get money so it might be a while before i get acess to a proper computer. Hopefully it works out soon though. Toodles All |
Sorry to hear about that Some guy.
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Ill be right hopefully. Turns out the government basically lied to me about what forms i needed to bring in but after some ranting and raving they finally will fix it. Still means another week without money.
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that still sucks...
hope everything fixes itself up soon |
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