1 Attachment(s)
So here is another update ( with the door handles :attn: ) and I
have used DOF. Also I was curious, as you can see in the picture, everything that is black barely has any shading or specualrity. They are all assigned to the same material which is a blinn, and I have tried turning the specularity, eccentricity, and specular roll off to their max but it doesnt changed anything. The reflectivity works but I dont want it to be reflective, I just want it to have a soft light reflection, if you know what I mean. Any suggestions? |
theres a tutorial written by one of the members here for studio lighting(young lion) and dont use blin for renders take advantage of the mi_car_paint shader it has alot more control.
If you cant find the tutorial on studio lighting holla and ill email it to you |
Thanks murambi : ) I'll definitely take a look at that studio lighting tut.
as for the mental ray shader, I have Maya 7 on my computer, but i do have maya 9 on my school computers, its just abit of a pain to keep having to switch back and forth always converting the files so they work in maya 7. |
All times are GMT. The time now is 05:02 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018