GMC Sierra 2007
Hey everyone I thought I would try my hand at modeling a truck. This isnt the first time I have tried making a car. My first attempt happened years ago and it was horrid, so this time I tried following a tutorial to get the concept down. Although in the tutorial the person was making a car not a truck.:p
So when its all done, I plan on smoothing it out, but I also wanted to know if using the smooth tool for polygons was the same thing as making it into subdivisions? |
1 Attachment(s)
Here is the first pic
|
1 Attachment(s)
Here is the wireframe
|
i like the model check the smooth preview to see how it would look smoothed(key board shotcut 3)
|
I feel like the truck-bed isn't long enough, but I could just be making it up, haha.
looks nice, and I love seeing models with hard-normals on. Looks so charming. When you soften the normals, I find it usually doesn't look good unless you subdivide a million times. |
Murambi-
Thanks! I pressed 3 but nothing happened. I have maya 7 so I dont think i have the feature your talking about. joopson- I think its the angle because I'm basing this off of 3 orthographic views. I totally agree, having the normals set to 0 helps show faces that may not flow with the grayscale gradient when the faces are curving. Thanks! ill post up a pic with it smoothed |
1 Attachment(s)
here it is rendered with 3 point lighting and raytrace shadows
|
Cool, looks great!
|
hey give this a studio lighting test im sure it will look great
|
that's pretty solid man, just get some tread on those tires:beer:
|
1 Attachment(s)
Thanks guys!
here is a pic with mentalray global illumination, obviously i still need to work on my rendering skills. |
Just realized the doors need handles... but you're probably aware of that.
|
hahah yes I keep forgeting to add them! I usually start working on another part.
|
1 Attachment(s)
Ok, so I have been working on my renderings in mental ray, obviously it still needs some work but here are some better renders!
I have made the door handles, I just used an older version of the truck when setting up the rendering in MR. |
1 Attachment(s)
here is the back
|
1 Attachment(s)
So here is another update ( with the door handles :attn: ) and I
have used DOF. Also I was curious, as you can see in the picture, everything that is black barely has any shading or specualrity. They are all assigned to the same material which is a blinn, and I have tried turning the specularity, eccentricity, and specular roll off to their max but it doesnt changed anything. The reflectivity works but I dont want it to be reflective, I just want it to have a soft light reflection, if you know what I mean. Any suggestions? |
theres a tutorial written by one of the members here for studio lighting(young lion) and dont use blin for renders take advantage of the mi_car_paint shader it has alot more control.
If you cant find the tutorial on studio lighting holla and ill email it to you |
Thanks murambi : ) I'll definitely take a look at that studio lighting tut.
as for the mental ray shader, I have Maya 7 on my computer, but i do have maya 9 on my school computers, its just abit of a pain to keep having to switch back and forth always converting the files so they work in maya 7. |
All times are GMT. The time now is 05:01 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018