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-   -   GMC Sierra 2007 (https://simplymaya.com/forum/showthread.php?t=33676)

Monkey Wrench 28-01-2010 03:25 PM

GMC Sierra 2007
 
Hey everyone I thought I would try my hand at modeling a truck. This isnt the first time I have tried making a car. My first attempt happened years ago and it was horrid, so this time I tried following a tutorial to get the concept down. Although in the tutorial the person was making a car not a truck.:p

So when its all done, I plan on smoothing it out, but I also wanted to know if using the smooth tool for polygons was the same thing as making it into subdivisions?

Monkey Wrench 28-01-2010 03:26 PM

1 Attachment(s)
Here is the first pic

Monkey Wrench 28-01-2010 03:28 PM

1 Attachment(s)
Here is the wireframe

murambi 28-01-2010 04:27 PM

i like the model check the smooth preview to see how it would look smoothed(key board shotcut 3)

Joopson 28-01-2010 07:10 PM

I feel like the truck-bed isn't long enough, but I could just be making it up, haha.

looks nice, and I love seeing models with hard-normals on. Looks so charming. When you soften the normals, I find it usually doesn't look good unless you subdivide a million times.

Monkey Wrench 29-01-2010 03:32 AM

Murambi-
Thanks! I pressed 3 but nothing happened. I have maya 7 so I dont think i have the feature your talking about.

joopson-
I think its the angle because I'm basing this off of 3 orthographic views.
I totally agree, having the normals set to 0 helps show faces that may not flow with the grayscale gradient when the faces are curving. Thanks! ill post up a pic with it smoothed

Monkey Wrench 29-01-2010 04:11 AM

1 Attachment(s)
here it is rendered with 3 point lighting and raytrace shadows

stwert 29-01-2010 05:54 AM

Cool, looks great!

murambi 29-01-2010 06:11 AM

hey give this a studio lighting test im sure it will look great

30-01-2010 10:15 AM

that's pretty solid man, just get some tread on those tires:beer:

Monkey Wrench 31-01-2010 12:48 AM

1 Attachment(s)
Thanks guys!

here is a pic with mentalray global illumination, obviously i still need to work on my rendering skills.

stwert 31-01-2010 01:08 AM

Just realized the doors need handles... but you're probably aware of that.

Monkey Wrench 31-01-2010 01:27 AM

hahah yes I keep forgeting to add them! I usually start working on another part.

Monkey Wrench 13-02-2010 06:17 PM

1 Attachment(s)
Ok, so I have been working on my renderings in mental ray, obviously it still needs some work but here are some better renders!

I have made the door handles, I just used an older version of the truck when setting up the rendering in MR.

Monkey Wrench 13-02-2010 06:20 PM

1 Attachment(s)
here is the back

Monkey Wrench 23-02-2010 01:40 AM

1 Attachment(s)
So here is another update ( with the door handles :attn: ) and I

have used DOF.


Also I was curious, as you can see in the picture, everything that

is black barely has any shading or specualrity. They are all

assigned to the same material which is a blinn, and I have tried

turning the specularity, eccentricity, and specular roll off to their

max but it doesnt changed anything.

The reflectivity works but I dont want it to be reflective, I just

want it to have a soft light reflection, if you know what I mean.

Any suggestions?

murambi 23-02-2010 11:50 AM

theres a tutorial written by one of the members here for studio lighting(young lion) and dont use blin for renders take advantage of the mi_car_paint shader it has alot more control.
If you cant find the tutorial on studio lighting holla and ill email it to you

Monkey Wrench 24-02-2010 03:46 PM

Thanks murambi : ) I'll definitely take a look at that studio lighting tut.

as for the mental ray shader, I have Maya 7 on my computer, but i do have maya 9 on my school computers, its just abit of a pain to keep having to switch back and forth always converting the files so they work in maya 7.


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