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-   -   Stumped on hard surface model...sorry kind of long (https://simplymaya.com/forum/showthread.php?t=33842)

honestdom 16-11-2010 04:31 PM

thats really odd, i can see both images fine.
I'm working on an apple monitor (matte screen) calibrated by the guy that calibrates the monitors at night. they use cinespace. we use a truelight probe but just on crts. I assume our small probes are callibrated to the same lut as the truelight tho.

Dango77 16-11-2010 05:16 PM

Not sure if my input will help or not on the monitor calibration thing, but all the images look fine on mine, and I have the brightness set pretty low on both of mine as I sit pretty close to them.
Telling you all this doesn't really help anyone does it.....lol

dabu: Both the proxy version and the high poly are looking pretty nice, I especially like the underwater one, a little more work and that'll look lovely!

Good luck with the rest of your project.

dabu 16-11-2010 05:30 PM

Thanks Dango77 nice of you to say...

An fyi on the first image and for that matter the following image....are just previz.

It was simply used to illustrate.

I'm not concerned with beauty shots at all...and this will all be animation...and a lot of work done in post to make the shots.

They were created to understand a particular function in Maya.

These are not for production....see how green it is? That's because I didn't understand what the specific settings do in the water physical fog yet.

And there is a creative reason for darkness.

But that shot is way ancient history...

The second shot was a test of connecting an image into the color of the environment. Again just to see the result.

And used here to illustrate that I was able to get the slots in.

Regardless, as an editor who does color timing with a multitude of color corrected monitors I like hammer.horror and Dango77, have no trouble viewing the shots either...

So I dunno...


ahahaaa.... i just noticed your lines under your names...:beer:


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