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K got a few glitches, with cars the detail makes a big difference, now i know why a lot of people say theyre hard to do
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started to test the body in mental ray, some good areas some not so good, just got to keep rebuilding those panels, this is where i normaly give up......but not this time
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Heres the dirty stuff, im rebuilding the roof and windows as one piece against the existing stuff, then i will estract the different bits out of it and stich back onto the original ( if theres anything left of it) that way i get continuity across the whole shape.
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ok this may go wrong...but thats what WIP is right...?
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Decided if this doesnt workout im still gonna post it, mistakes are wha we learn from anyway
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this is coming along great check out young lions studio lighting tut
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Yeah, looks good. Your HDRI image is over powering your paint shader. If you decide to follow a studio lighting tut (like Lion's) you probably won't need to use an HDRI probe.
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am a bit happier with the rear panels....then guess what?
school boy error! i deleted the history of my smoothed panel so now i need to build it again!!!:headbang: |
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Looking good model wise - so work needed on the lighting (cant believe I`m saying that mind you) |
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Yeah lighting is rubbish at mo..just wanted lots of reflections to get a gist of the surface continuity, well i am experimenting with a quick rebuild as single mesh, then break it apart at the panels.
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Still getting the new shell back to where i originaly abandoned it, so for fun i decided i liked the spoiler from the roadster better
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very, I mean very nice man. You have a clean looking mesh there, that would have been difficult. Im too scared myself to touch a car at the moment. Well done mate, looking good cant wait to see it finished.
bullet |
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Nearly there i think with the rebuilt panels, got a lot of glitch where the door meets the front wheel arch, not too bad from this angle though, but i will go over it tommorrow.
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not bad at all mate, dig the colour too!! Keep it up man
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Am now happy with the front wheel arch - bumper..
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