Well yes had to make some feet.
The shoes look a little funny as I wanted to give the impression that they warped as the flesh disappeared from the bone. http://www.ravage3d.com/images/Stand..._Guard_5_3.jpg |
http://www.ravage3d.com/images/Stand..._Guard_5_4.jpg
http://www.ravage3d.com/images/Stand..._Guard_5_5.jpg Well started on the armer but I`m starting to think I might not need it. Looking at Jason and the Argurants last night and at army of darkness today I might just leave him with out. Going to build it any way, but might not use it. What do you lot think - armer or no armer. I have already had question over the use of shoes... |
Yeah, I'm not sure about the armour, especially on the chest. It might look better with just some torn up clothing.
I would keep the arm/leg guards though... personal opinion. Maybe make them look bigger, like they used to fit around flesh. So now they're really baggy. |
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Hi tweetytunes
I agree with steve on the armour, I think the thing for me you could work on is the skull needs more shape I have attatch one I did in zbrush hope this helps............dave Edit: it took me a long time to get to this stage |
Back at it after having to deal with packing and painting ready for the move next month. While I think what I am going to do with the character I`m setting up the stage for the chair (not a thrown - he`s just a guard remember) he is going to sit on.
First stab at it - thinking its made from a darkish wood with some brighter cushions. Going to add some more details in bump but pleased with the shape so far apart from the cushions - they need fatting up a little. http://www.ravage3d.com/images/Stand..._Guard_6_1.jpg Wireframe http://www.ravage3d.com/images/Stand..._Guard_6_2.jpg |
that is pretty awesome!
how'd you do the little swirls? |
Easy really.
Drew a CV curve between the legs, Lofted a nurbs square around it, Made 4 copies of it, Placed over each other at different angles, Edited in places so it looked nice. Combined Then just made a simple one for the top, copied it and flipped it. Making some flowers to go on the lose bits now in a minute. |
http://www.ravage3d.com/images/Stand..._Guard_6_3.jpg
Just been plaining some of the final scene and did a test render with Skeleton inside, just to get a feel for everything. One thing I wanted to know is about the lighting set-up for 3 point. Is this right (image below) - Bare in mind the different colour lights was so I could see what each light was doing. After I put the lights back down to white I also did a render with Final Gather on and a Occ render. I can never really under stand 3 point and I think that's the way you set it up (not including the final gather) http://www.ravage3d.com/images/Stand..._Guard_6_4.jpg |
Looking good! Yeah, I think that's a pretty good 3-point setup. The way I understand it, the key is your main, the rim gives it a bit more shape and emphasis, and the fill takes care of any really dark shadows.
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What?? Already on preliminary render composition tests??
Nice work man. |
NO NO NO - Just setting up s simple light set-up as I like to do that before texturing - Although it mostly bump they always look better with the lights setup. No where near finished yet.
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i only use three point lighting when im doing an animation for stills i rely heavily on fg and gi didnt know you could combine the two
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Quote:
I did not use GI but yes people use both all the time |
:) i meant to put a full stop
edit i only use three point lighting when im doing an animation. For stills i rely heavily on fg and gi didnt know you could combine the two |
Ah ha - makes much more sense now
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