Simply Maya User Community

Simply Maya User Community (https://simplymaya.com/forum/index.php)
-   1 On 1 Battles (https://simplymaya.com/forum/forumdisplay.php?f=53)
-   -   Tweetytunes "Stand Guard" Battle (https://simplymaya.com/forum/showthread.php?t=33970)

tweetytunes 15-04-2010 10:06 PM

Well yes had to make some feet.

The shoes look a little funny as I wanted to give the impression that they warped as the flesh disappeared from the bone.

http://www.ravage3d.com/images/Stand..._Guard_5_3.jpg

tweetytunes 16-04-2010 12:21 PM

http://www.ravage3d.com/images/Stand..._Guard_5_4.jpg

http://www.ravage3d.com/images/Stand..._Guard_5_5.jpg

Well started on the armer but I`m starting to think I might not need it. Looking at Jason and the Argurants last night and at army of darkness today I might just leave him with out. Going to build it any way, but might not use it.

What do you lot think - armer or no armer. I have already had question over the use of shoes...

Mayaniac 16-04-2010 01:03 PM

Yeah, I'm not sure about the armour, especially on the chest. It might look better with just some torn up clothing.

I would keep the arm/leg guards though... personal opinion. Maybe make them look bigger, like they used to fit around flesh. So now they're really baggy.

daverave 16-04-2010 09:52 PM

1 Attachment(s)
Hi tweetytunes
I agree with steve on the armour, I think the thing for me you could work on is the skull needs more shape I have attatch one I did in zbrush hope this helps............dave

Edit: it took me a long time to get to this stage

tweetytunes 20-04-2010 09:27 PM

Back at it after having to deal with packing and painting ready for the move next month. While I think what I am going to do with the character I`m setting up the stage for the chair (not a thrown - he`s just a guard remember) he is going to sit on.

First stab at it - thinking its made from a darkish wood with some brighter cushions. Going to add some more details in bump but pleased with the shape so far apart from the cushions - they need fatting up a little.

http://www.ravage3d.com/images/Stand..._Guard_6_1.jpg

Wireframe

http://www.ravage3d.com/images/Stand..._Guard_6_2.jpg

Chirone 21-04-2010 12:26 AM

that is pretty awesome!
how'd you do the little swirls?

tweetytunes 21-04-2010 09:31 AM

Easy really.

Drew a CV curve between the legs,
Lofted a nurbs square around it,
Made 4 copies of it,
Placed over each other at different angles,
Edited in places so it looked nice.
Combined

Then just made a simple one for the top, copied it and flipped it.

Making some flowers to go on the lose bits now in a minute.

tweetytunes 21-04-2010 10:46 PM

http://www.ravage3d.com/images/Stand..._Guard_6_3.jpg

Just been plaining some of the final scene and did a test render with Skeleton inside, just to get a feel for everything.

One thing I wanted to know is about the lighting set-up for 3 point. Is this right (image below) - Bare in mind the different colour lights was so I could see what each light was doing. After I put the lights back down to white I also did a render with Final Gather on and a Occ render.

I can never really under stand 3 point and I think that's the way you set it up (not including the final gather)

http://www.ravage3d.com/images/Stand..._Guard_6_4.jpg

stwert 22-04-2010 12:49 AM

Looking good! Yeah, I think that's a pretty good 3-point setup. The way I understand it, the key is your main, the rim gives it a bit more shape and emphasis, and the fill takes care of any really dark shadows.

Mayaniac 22-04-2010 02:47 AM

What?? Already on preliminary render composition tests??

Nice work man.

tweetytunes 22-04-2010 08:23 AM

NO NO NO - Just setting up s simple light set-up as I like to do that before texturing - Although it mostly bump they always look better with the lights setup. No where near finished yet.

murambi 22-04-2010 09:41 AM

i only use three point lighting when im doing an animation for stills i rely heavily on fg and gi didnt know you could combine the two

tweetytunes 22-04-2010 10:31 AM

Quote:

Originally posted by murambi
i only use three point lighting when im doing an animation for stills i rely heavily on fg and gi didnt know you could combine the two
Animation for stills ????

I did not use GI but yes people use both all the time

murambi 22-04-2010 10:44 AM

:) i meant to put a full stop

edit i only use three point lighting when im doing an animation. For stills i rely heavily on fg and gi didnt know you could combine the two

tweetytunes 22-04-2010 11:28 AM

Ah ha - makes much more sense now


All times are GMT. The time now is 01:36 PM.

Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018