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bigtommyb 22-04-2010 11:38 AM

Lego Characters
 
Hello Everyone!
Long time no see! I've been a wee bit busy with work as i got a new job as a games tester over at TT Games (they make the lego series of games - Currently Harry Potter!) So not really had any time for 3d but im gonna get back on it with a lego inspired theme of my fav characters from games and movies. The list so far will be Kratos from god of war, Wolverine from the xmen, Superman from well superman lol and Master Chief from halo.

Im currently drawing out my designs so will post them up when i have my final selections but im really excited about this 1 as it seems really fun and once ive got the base mesh of the lego man sorted thats 90% of the work done lol.

T

bullet1968 22-04-2010 02:02 PM

Now I like the sound of this mate!!! A Green Lantern or Aquaman please!!! maybe a busty Wonder Woman?

cheers bullet

murambi 22-04-2010 02:05 PM

i would love to see lego like kratos

bigtommyb 23-04-2010 05:20 PM

Well after a few hours on google ive found some amazing stuff. Seems there are hundreds of people who do this kinda thing to real lego! so loads and loads of inspiration ive only got the arms left to model, then lay out the UVs and then time for texturing which will be teh bulk of the work. Should have some pics up this weekend! oh and another character for the list... Ezio / Altair from Assassins Creed :)

bigtommyb 23-04-2010 06:22 PM

Base Mesh - Just needs UVs sorting. Then its time for the fun bit. I will also be making small accessories (Swords, Guns..etc.) 2071 polys just over my 2k target i set but close enough. Crits welcome i know its early stages but since there isn't much more to a lego character...

http://www.digitaltom.co.uk/images/p..._Base_mesh.jpg

bullet1968 23-04-2010 10:25 PM

lookin good man lookin good, bahahahaha why for some reason this project makes me feel like a little kid??? I should go out and steal some of my kids 4 million lego bits and send them to you mate!!!!

cheers bullet

bullet1968 24-04-2010 03:08 PM

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well you inspired me AND my 5 year old. No where near as good as yours, my hands are too big and I think my shoulders arent in proportion but some one is with you!!!

bahahahaha

cheers bullet

bullet1968 24-04-2010 03:12 PM

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and a bum shot

bigtommyb 24-04-2010 04:24 PM

Yay! I'm glad I could inspire. Sorting out those hands will only take a couple mins! I also like how you have done the hip joint on the inside too, they do on the lego games as well - I havnt just because i think if i did that i would need to add some thickness to the whole leg which is more polys and not actually worth the detail (aiming for game res).

Are you going to texture / make any character in particular?

bigtommyb 24-04-2010 05:46 PM

ok managed to get a bit of work done on kratos today! So here is what i have managed. Still need to refine the red stripe but its almost there.

http://www.digitaltom.co.uk/images/p...atos_Start.jpg

bullet1968 25-04-2010 01:51 AM

Hi mate,

that looks cool, hahahaha cant wait to see more.

I had trouble trying to scale the hands down, when I do it scales the wrist down too, will try to fix it today.

Yeh my boy wants his Policeman done so I will do it for him. I was taking a break from UV my Spitfire (gaawwwwddddd).

I used one of his 5 million lego's to model on (measured and all!!) and he picked the Policeman with a bashine gun (machine gun). I will map it out for him, I dont have a tablet as yet so doing any fine work in PS is impossible with a mouse.

Keep it up man, love it, good to have something simple to work on. It would make a good mini tutorial actually, simple with a few different ways of doing things.


I ended up with 1975 faces in total, I could probably reduce that by deleting some edges.

cheers bullet

bullet1968 25-04-2010 02:19 AM

here it is naked

bullet1968 25-04-2010 02:20 AM

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pic helps eh??

Mayaniac 25-04-2010 02:35 AM

Awesome idea. Love it so far. Lego Kratos FTW!

Bullet: Can't you just select the faces that make up the pole that runs into the arm, and just scale them individually. Then just level them off.

... that's if I'm understating your problem properly.

Nice work though guys!

bullet1968 25-04-2010 03:28 AM

yeh Mayaniac I didnt think of that, kudos man. I will start a new thread on it, dont want to hijack bigtoms thread (apologies my friend).

cheers bullet

PS new thread AFTER you have finished bigtom.

bullet1968 25-04-2010 05:54 AM

BTW tommy, I have only 1774 faces on mine, found a duplicated head somehow? bahahaha when I use smooth preview sometimes it locks on the sub-d. That was sorted by Mayaniac.

cheers bullet

P.S what are you using for texture?? PS or Maya?

bigtommyb 25-04-2010 07:25 AM

To texture i guess im using both lol. Layout the UVs in Maya then saving the UV map, loading that into photoshop and then creating what i want over the top and saving it out as a jpg. Attach that file as a blinn in maya for a nice and simple plastic material.

Also im not using any smooth modifiers. As its such a simple shape its not needed beveling the edges adds enough detail without ramping the poly count too high.

Finally I am going to add the details into the legs. I think i was just being lazy lol will take a couple mins to do and i looked at the ones in Lego Harry Potter and they have it, all i need to do is open up the faces on the backs of legs (and bottom of feet) and shove in a cylinder. All that might add ooo 5 faces depending on exactly how it ends up but even with props i dont see Kratos ending up above 3k which in xbox terms is peanuts.

Now hopfully that made sense as ive just got in from a night shift (10pm to 8am) and its probably time for sleeps. Hope to get another hour or so done later, should get the back and head done.

Ciao!

bullet1968 25-04-2010 07:36 AM

sweet as man, I know how you feel!!!! Im home (not in the bush thank christ). Usually for me its 13 hour days 28 days on (one off in the middle), so get some sleep.

cheers bullet

bullet1968 26-04-2010 05:33 AM

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Hi mate, hope the sleep was a good one???

I have finished mine (following in your shadow great sage equal of heaven). Could you look at my pic for me before I model the coppers hat and pistol for my son (thanks BTW lol!!!). He is adament that it should have the accessories!!

The poly count you speak of (nuclear noob here) is that the one I have on low res highlighted in my pic??? Is this the one I need to watch when modelling?

Hope you have or get Kratos finished soon mate, my boy Loki is keen to see the mage produce some more Lego's!!! I think you have a new admirer mate!!

cheers bullet

bigtommyb 26-04-2010 04:43 PM

Yep the faces count is the poly count. However technically you need to triangulate your model first but it really doesn't matter too much. I havn't put in the risers on the legs either - actually i havnt even but the hole in for the bottom of the body.

Other than that i would actually suggest putting in a little more info as its very blocky - or because its so blocky using a smooth on it just make sure you have put some edge loops in to keep those corners tight.

Also here is a shot of my wireframe hopfully it will help someone. Will throw on a quick explination of how i modeled each part too.

Finally... Your kids name is Loki?! that is awsome!

http://www.digitaltom.co.uk/images/p...atos_Guide.jpg

bullet1968 26-04-2010 10:18 PM

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wow, looks good man, I did exactly t5he same except for the arms, havent got the extrude along curve down pat yet.

Yep, Loki. aptly named boy too!!!! is mischevious (like his father). Cheers for the advice mate

cheers bullet

got a few edges I can clean up

Chirone 27-04-2010 12:28 AM

bigtommy, that looks really sweet, really clean
i'd like to see the part where you extruded the wrist out from the hand (with wireframe)
also are you going to give him chaos blades, blades of athena or blades of exile?

bullet, did you convert to subdivisions..?

bullet1968 27-04-2010 12:55 AM

yeh Chirone, just to preview in smooth, I convert back to poly when I have had a look. I have an old Maya so cant utilise the quick preview. Bit of a bummer but you get used to it.

cheers bullet

bigtommyb 27-04-2010 08:00 AM

Thanks Chirone. Still could probably be a little cleaner in the legs but i will clean them up when i get to texturing them.

With the wrist i just realised i completely lied about them hah! I did the extrude the first time and it didnt work it was far too messy! I used booleans and then tidied up from there. Thats what i get for posting after just waking up!

These lates are killing me but have thursday and friday off so should get loads done then! But which blades to do i cant decide... maybe a lego special lol.

Chirone 27-04-2010 09:13 PM

bigtom, still like to see how you connected the wrists, because it looks like the wrists have more edges than the hands can handle, so i'd really like to see :D

a lego special huh? blades of lego! remember to model an enemy with lego blood!


bullet, bummer about the no quick preview!
i'd just do mesh>smooth and then undo

bullet1968 27-04-2010 10:44 PM

Yeh Chirone,

I was using 'alt ~' but now it locks it into sub-d (duplicates mesh), then I have to go to outliner to delete it.

bigtom did you extrude your wrist from the halfpipe hand?? I did mine the other way around? I created the arm, extruded the wrist space up into the arm, then duplicated that inside face, extruded back out and then booleaned the half pipe to the wrist. I would be interested in comparing notes.

cheers bullet

bigtommyb 29-04-2010 09:16 AM

Ok no progress as of yet but here are details you have asked for.

Process for the wrist/hand - Ignor my pic it lies lol - Create a pipe, set the thickness to about 2.5, delete front faces and close off gap with append to poly tool to create the 'fingers'. To add the wrist create a cylender to appropriate size, position and then booleans. Finally tidy up mesh with split poly / move and merge verts.

Here is the screen of the wrist area. All quads except the cylender cap which i am not gonna bother changing as game engines usually end up as triangles anyway.

http://www.digitaltom.co.uk/images/p...lego_wrist.jpg

Fingers crossed to have some more done later!

bigtommyb 29-04-2010 10:11 AM

Ok ive gone for a simplified version of the chaos blades. Hopfully get about 1 more hour out of this today as im gonna go watch iron man 2 whoop! Upto 2600 faces with both swords so still nice and low res :)

http://www.digitaltom.co.uk/images/p...tos_Swords.jpg

bullet1968 29-04-2010 10:49 AM

Now THAT is cool mate, bloody good work!!!

cheers bullet

P.S I did pretty much the same for the hands. Cylinder for the arm, extrude up into the arm, duplicate, extrude back down, create the cylinder for hand, snap face boolean.

Your method came out better though, much rounder around the wrist.

tweetytunes 29-04-2010 10:56 AM

Looking very good indeed, only complaint at mo is that the blade size looks slightly off to me. Looks like he is holding swords more than the blades but then its tricky because its Lego. They still look a little too big. Are you going for the other weapons as well (Medusa`s head, Blade of Artemis)

Been bagging out God of War 1 + 3 the last few weeks (started with 3 then got the collection so gone back to 1 then 2 which I have never played) and I must say I love these games.

bigtommyb 29-04-2010 06:43 PM

Hey Tweety, At the mo im not gonna do the other weapons and ive had to make these blades a little bigger because its lego. The handle must be a certain size, which means the blade has to match that... I could prob shrink it a little but i kinda like it this big lol

Chirone 29-04-2010 08:52 PM

looks awesome!
nice blades, you don't need the guards on them though
how'd you make them? extruding polygons or lofting?

the part of the wrist doesn't matter i think, since no one will see it (not where it connects to the hand but where it's inserted into the arm) unless you plan on chopping the hand off :D (which would be sad to see on kratos ;))

bigtommyb 30-04-2010 07:56 AM

Well since im trying to make it as if it were going into a game then having it possible to see each part individually from any angle is kind of important. I also dont want to lose the toy aspect of the character so i think the guard on the blade is important as it adds to it and i need some way to connect the blade to the handle.

As far as modeling the blade goes simple box modeling and then just scaled the edges in. Ive scaled the blades down a bit too they were def a fraction large lol even if it did look cool it didnt fit the character.

tweetytunes 30-04-2010 08:10 AM

Having all the bits is also good if you blow them up (hehe)

Shame your not doing all the weapons, but hay your project

bigtommyb 08-06-2010 11:22 PM

Hey Guys, sorry for the vanishing act again. Work and life keeping me busy. Back on track again to get this finished... one day lol. But i am alive!

bullet1968 09-06-2010 12:28 AM

bahahahaha welcome to my world bt!! bahaha


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