character development
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Just started my work in progress, just wondering does the the hand look ok...I am thinking more of the spaces between the fingers??
Ideally I want to rig the character and animate afterwards it is in its low poly stages at present ? |
Hi silverspawn
I dont know if you are going to model this totaly in maya but if so you should have a bit more polys, each finger having six sides not four and you thumb should be at the side of the hand........dave Edit:sorry did not answer you question I think it will be a case what detail you need to animate you scene |
Yes this will be totally modelled in maya, sorry the shot is a little poor, the character is in his block stages at ther moment, so there is no detail at all, the fingers do actually have 6 sides is just the angle I have took the shot.....but I will gladly post more shot as and when I add more detail :)
Just want to make sure I am going about this in the right way...so there is no odd creases when I hopefully get round to animate it . :)Jason |
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This is what I have so far:)
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Looks good for blocking. Make sure you use references though. This is also a good place to start taking a look into how you want your edge loops to flow, as you see, at the moment the shoulders are only being defined by one edge.
Keep going! |
Hiya Jason. Good to see you on here again. It's been a while. Keep up the good work
Ben |
Thanks guys
there is reference pics I am using I just dont diplsy them in my perspective mode, I will be cracking on with it over the weekend so hopefully have some things else to show beginning of the week:) @ben Thnaks its just the start hoping to make progress...Hey I have still got those things to send you I just have been so busy with uni and work and a lot of travelling...if you send me your addy I will get them in the post to you has I have finished uni now:) How your progress going ? I.M me or email me Jason |
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Just did a little more yesterday, mainly on the head. What do you guys think so???
Be easy :) Jason |
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one more
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Looking good, looks like you have a poly with more than 4 side hope you dont mind but add a fix (add edge in green, delete edge in red), try making poly with four sides if you can............dave
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Thanks Dave
Did not notice till you pointed it out...but followed what you added and corrected it :) I willpost more as it develops:) |
I was doing a head model a little while back and was help with head proportions dont know if this is of any help........dave
http://srv01.simply3dworld.com/showt...highlight=head |
Check out the topology thread sticky at the top of this forum.
There are lots of examples of topology and edge lay out in there that should get you going. Cheers |
Hi silverspawn. I'll do a paintover for you tonight once I find my tablet.
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Thanxs nextdesign that will be helpful, but in the mean time here is a small update
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Ahh just beat me. Here you go. Add more loops if necessary. This layout makes it easy to tweak, and easy to add in additional detail.
What type of references are you using? |
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:)
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my references unfortunately are not hi res pictures so the detail on my head is based on references of facial features on goole pics...not the best way to model I know, but for me it gives me a chance to use my own idea of what type of nose and mouth I would like to add...I guess more hybrid :)
Thnanx next that is helpful :) |
Hi silverspawn
You might want to stick some tempery eye ball in so you can adjust your polys............dave |
Thanks ...did not think of that :)
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My head so far in smooth mode:)
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one more
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Hi silverspawn
I think you need to move the eye farward and increase the size then start adjusting you polys to match..........you will get there............dave |
Your proportions are incorrect. Put an image plane behind the head, and model off that. It's easier to do it then.
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Thnaks dave corrected it again :)
Next ...these are the references images I am going off, I just do not diplay them in perspective view only in side and front view though like I mentioned are not hi res. but the proportions from my newbie view seem to match up with the images I have . |
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side
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The problem that your getting is quite common for people new th characters and head creation.
You can get your model to match refs no probs but what you need to do is get out of the orthgraphic views and use the perspective view more and judge your character that way rarther than matching the orthos perfectly. |
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here is an update almost done all barring my odd ear...it s pretty close from were im standing but need a bit more work, but it is my 2nd attempt at a character:)
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:)Ohh does anyone own the stop staring book that they want to sell ????
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Hi silverspawn
Not looking to bad, still needs tweeking around the eyes (eye lids) laughter line and top forhead. I think you are going to have to redo the ear, google ear images...........dave |
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thanks next :) thats really helpful, just modified the ear ,this will be the last update for 2 weeks as I am in mexico as from tommorow...but will straight back on it when I am back:)
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Ear looks fantastic!
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Back and ready :)
Thnaks perfecto Right started again were I left off and ran into a small problem... I have done the eye and added texture to it but for some reason I can only see the texture when I render that current frame and in none of my views, all i get it just the eye I have shaped without the texture I applied to it?? could someone help me and tell me why I only see my textureed eye in render mode?? :) |
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this is what I am refferring to?
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on your view panel's toolbar, click on the button with the checkered board pattern (see image). You can also press the number 6 with your mouse cursor over the view panel you want to see textures in.
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Thanks again perfecto...just ran into a another doddle with my sculpt geometry tool it is not working for some reason ??
any ideas |
What issue are you having exactly? To start off, make sure you have the items you want to sculpt selected first, then click on the sculpt tool. You may need to increase the Max Displacement value in the sculpt tool settings to see results.
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got it working..must of been a glitch when I shut maya down than restarted it, it started to work again. :)
Thnaks for the sharp response. |
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well here is a couple of updates of what I have done since holiday, for my 1st full character I am please with the results so far but as always criticism welcome.
Oh I still need to do the hands feet and neck with a little work on the shoulders:) |
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