wow mate that is lookning bloody good...lots of detail!!
cheers bullet |
realy nice leon, love to see these textured...............dave
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looks good:beer:
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I have uv'd the outer shell and have created a diffuse and specular map although I need to get a decent hdr in order to get the specular working.
All the rivets are created with zbrush and are a normal map. http://i222.photobucket.com/albums/d...nookRender.png Thanks again for the kind words guys, much appreciated. |
Hey guys,
I have laid out the uv's for most of the interior now and will post a render of it once I finish texturing the floor and metalic parts. I wonder if any of you can offer any advice with regards to setting up the shaders for these though. In the image below I textured the engine and tried setting up a shader for it but it sucks. I really need to get a brushed metal look and the texture needs to be plugged into a shader that will allow me to achieve this. If anyone can offer any advice with regards to creating metal shaders it would be much appreciated. Cheers, Leon http://i222.photobucket.com/albums/d...Exterior-1.png |
Have you got a picture of the part you need the texture for...........dave
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Hi Dave it is the engine that lies below the rear rotor. Really not sure how to go about setting up a shader for this. I have created a texture map but need a shader to help give a brushed metalic look. If you can give any advice it would be greatly appreciated.
http://i222.photobucket.com/albums/d...ewExterior.png |
Is there not a 'brushed copper' material of Davids in the downloads section on here? Perhaps that could give you some ideas?
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Done some more work on the interior with the back, hope to get a load more of this textured today though. I tried out davids brushed copper and think the problem is with maya physical sun so am going to move away from it while I set up the textures. The final animated renders will be done using vue with mental ray though.
Just a render with it in a scene of sorts, I will set up a afternoon render once I get some more textured. http://i222.photobucket.com/albums/d...k/Chiner-1.jpg |
wow you have certainly done some work on this Leon...impressive mate! If this is going to be animated...Im going to drown in envy man....
cheers bullet |
The modelling you have done on this i find very impressive.
Moving from the rough blocked out shape and overall dimensions into the details is normaly where i hit stormy waters. I thnk that the rough surface and the spec dont do it justice though, personally i would like to see it smoother, some of the rivets are being lost. Would these be a good candidate for displacement? :bow: |
Cheers Paldav,
I am with you on the exterior and am still going to be making some tweaks and adjustments to this. The texture still needs more depth and the normals certainly need more work. I am not a fan of rendering displacement maps with maya especially as I will be animating these vehicles so normals are a much safer option. There are a lot of details such as grills and vents which I still need to add to the exterior which will be done through textures, alphas and normal maps. Thanks for your thoughts though and hope that the exterior on the final version will have a lot more detail and depth |
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1st off, great work on the site, it is looking very pro, not that it did not before but you have all done a great job on the new design and layout. Killer work
Some more renders and wires of the CH-47 http://i222.photobucket.com/albums/d...Chinook1-1.jpg http://i222.photobucket.com/albums/d...k/Chinook2.jpg http://i222.photobucket.com/albums/d...k/Chinook3.jpg http://i222.photobucket.com/albums/d...k/Chinook4.jpg http://i222.photobucket.com/albums/d...k/Chinook5.jpg http://i222.photobucket.com/albums/d...yk/Wire1-1.jpg http://i222.photobucket.com/albums/d...abyk/Wire3.jpg http://i222.photobucket.com/albums/d...abyk/Wire4.jpg http://i222.photobucket.com/albums/d...abyk/Wire5.jpg http://i222.photobucket.com/albums/d...abyk/Wire6.jpg |
Nice work Leon........dave
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am i still allowed to say.... awsome!
Love the renders! |
Fantastic work mate, really really good stuff.
Jay |
Thanks for the kind words guys, much appreciated.
I am now back in the UK for a month and will be getting a new comp in the next few days. I will then be able to get back to uv'ing and texturing these beasts and will hopefully have them finished or close to when I leave. Hope you are all enjoying this festive time of the year and should have some progress soon. Cheers, Leon |
Well did not get anything done in the UK as I gave myself a break from the screen.
Am now back on it and here is the chinook 90% complete and a character I am working on although it only has a very basic texture plugged in at the moment. Also some face tests in Face robot which is still in need of tweaking as well as working out where I need to plug the stress and wrinkle maps. Have our motion capture set up now though and am looking forward to plugging it into all of the characters. Face Robot Test on Vimeo http://i222.photobucket.com/albums/d.../Chinook-1.jpg http://i222.photobucket.com/albums/d...abyk/Zayed.jpg http://i222.photobucket.com/albums/d...labyk/ZED1.jpg |
Really nice work mate...that chinook is just bloody nice!!
cheers bullet |
Yea, I really like the Chinook :)
Really keep this going on :D |
Lovely work as always, I think the arabs beard and eye braws could do with a little thinning out..........dave
Edit:face robot looks cool does it take long to learn |
your stuff just gets better and better Leon.
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Looks great, there are some tweaks to be made though which you have probably seen.
Just take a look at this one: http://www.qinetiq.com/home/newsroom...t%20flight.jpg |
Cheers for the kind words guys, really appreciate it. I have uvd a large amount of the black hawk and some of the hummer and will begin texturing these in the next few days.
Daverdave With regards to the beard and brows I agree and is an easy fix as it just means making some adjustments to the hair which is set up with shave and haircut. I was shocked with the ease of use with regards to face robot. My workmate got a load of tutes off a wiki which I will post the link to when I see him tomorrow. I earlier learned how you can plug in a sound wav file and text type the recording in order to have your character talk. It is not the greatest lip synch animation ever but is very good for a quick result. Am gonna set up some motion capture in the next few hours and get that on the face as this is what it is designed for. I will upload videos of both tests so you guys can check the results in the next couple of days. If you want to do facial animation I would certainly advise giving it a look though as you can get good results very quickly. Also if you have any experience with rigging and weight painting it will also help you with regards to the basic workflow. The big problem is getting the animated face back onto your rigged model in Maya and this is gonna be where I am gonna have to do some problem solving. The quick option is to keep the head separate from the body but i am going to see if I can find a better way and if so will post my workflow here. If any of you guys try to use it and run into any probs or could use some capture just let me know and I will do my best to help. Cheers, Leon |
Cheers Mastone, yeah still need to add some more details to the texture map and model but is nearly there. Am mainly working on the face robot stuff at the mo but will get back to finishing the models up very soon.
Cheers, Leon |
re: the render of the face. Really nice grain and soft light feel. How was this done? Also, I guess you used Zbrush for the skin creases and wrinkles...is that normal mapped?
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Hi ben,
Sorry I should of said, I took the render into PS and used a film grain filter on it and for the skin, yeah you guessed it I took it into zbrush and generated a normal map. I am not happy with the texture on the face at the moment as it is very basic and will do something much better before rendering anything final. I probably will use a similar filter though to help with the overall look though. |
Sorry for the late reply guys
I found all of the vids and info I needed for face robot here: http://facerobot.wiki.softimage.com/index.php/Main_Page Made some progress on the Hummer and hope to have the interior UVd and textured this coming Sunday. http://i222.photobucket.com/albums/d...yk/Hummer3.png http://i222.photobucket.com/albums/d.../Hummer2-1.png http://i222.photobucket.com/albums/d...yk/Hummer1.png |
Looking like the real deal mate....cant wait for the ending!
cheers bullet |
Ok think this is nearly done now. I realized I need to model + texture the indicator lights, exhaust pipe, rear lights and side mirrors so will do those at some point soon as I will then be able to call the hummer finished.
http://i222.photobucket.com/albums/d...labyk/Wire.jpg http://i222.photobucket.com/albums/d...k/Profiles.jpg |
Done some more work on the characters. I have 3 variants with a CT guy, soldier and paratrooper. I still need to uv and texture a few areas on the others but will post them once complete. I have also uv'd the M-4, M-16 and M-60 and hope to get some ref images for texturing soon. I am at a big conference with work and should be able to get a load of texture ref for the black hawk and also get inside the ch-47 which will enable me to finish up the cockpit.
http://i222.photobucket.com/albums/d.../SkyDiver1.jpg |
Wow thats cool mate...you also must have a bloody good job!!! swap you for a week??
cheers bullet |
haha cheers Bullet, am very fortunate to be getting paid to do something I enjoy. Sorry there have been no updates on this for a while but have been doing a lot of testing lately with getting facial capture back into Maya and perfecting setting up the heads in face robot. Finally got everything sussed and working good without having any trouble impoting the captures back into Maya and onto the rig.
This is the main reason I am posting as I am not sure f this will be interest to others of you out there. Discovered an app called point oven which is 100usd. It allows you to import mdd files which are files that have keyframes set to the vertex information or something of the like. With point oven I am also able to create mdd files as it bakes the motion capture files or key framed animation in Maya. Have never been able to get rigged characters into other apps in the past without running into issues with weights etc. Was usually able to get into 3ds max but with cinema, lightwave and others I would often run into problems. Have been able to get these mdd files into any app that already reads them or has a plug in for this without any problems though. I know most people/companies tend to use one app as it is often a bag of worms when you start introducing other software. This is just very useful as one of my workmates can now set up dust, fire and cloth simulations in cinema as he can get much better and more realistic results than I can achieve in Maya. Not sure if this will be of interest to anyone but if so hope it helps. Also just need to model/texture the controls for the chinook so with any luck it will be finished today. Have also started on a C-130 and the exterior is complete and has an empty interior at the mo. I will try and get some renders up in the next day or so. Cheers, Leon |
couple of renders with messing around with AE. Prob a bit overkill but gives an idea. Will try to get some shots of the c-130 up tomorrow.
http://i222.photobucket.com/albums/d...yk/Soldier.jpg http://i222.photobucket.com/albums/d.../Chinook-2.jpg Cheers, Leon |
Some texture progress on the soldier + some wires and un textured views of the C-130. Hope to have the rest of the soldier textured later today along with the para. Will post some renders and wires when done.
Cheers http://i222.photobucket.com/albums/d...rocessed-1.jpg http://i222.photobucket.com/albums/d...C-130Color.jpg http://i222.photobucket.com/albums/d...-130Color1.jpg |
wow mate...thats a really impressive bunch of models mate!!! I can see a lot of work involved!!
cheers bullet |
Some more progress, need to texture up the hand + model and texture some gloves.
Yeah is taking time to get all this finished up but hope it will all be worth it in the end Bullet. Cheers http://i222.photobucket.com/albums/d...rocessed-2.jpg |
Just a few more bits to model but everything so far is UVd. No need for the cockpit on this one and will just be the main interior/exterior
http://i222.photobucket.com/albums/d...k/C_130a-1.jpg http://i222.photobucket.com/albums/d...byk/C-130c.jpg http://i222.photobucket.com/albums/d...abyk/C_130.jpg http://i222.photobucket.com/albums/d...byk/C_130b.jpg |
looks great, (apart from the vignette, its just not my cup of tea. don't see the point.) :P
the models are really detailed... what are they for? not keen on the sky dive guy, he is really soft and the clothes look baggy, despite falling through the air. |
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