the body dont match the head imo. i would make him more bulky or less muscles
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What a great WIP, keep up the good work mate.
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Thanks for the feedback. @Dave: Ok, no probs. @BrianM: Cheers, appreciate the comments. @Steve: Cheers man.... I'm not sure how you're meant to tell what hand the bows it meant for... I assume you are going based on the groove the arrow rests in? I've never touched a bow before in my life. lol, so any tips would be great. |
Hi Steve,
Essentially the arrow goes on the side of the bow where the arm is holding it, so when you are at "full draw" it is nice and straight, if it is on the opposite side then there is quite a bit of movement to make it all straight. |
Magnificent! Just magnificent sculpting work mayaniac.
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Cheers Steve, Ok I'll flip the bow over... I'll get some better reference for long bows.
Thanks ctbram, I appreciate the comments. |
damn steve did you model all that in zbrush or you had a base mesh brought in from maya
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Hey Raphael,
I sculpted it in Zbrush using Zspheres. Here's a pic of the simple zsphere setup. http://i341.photobucket.com/albums/o...Doodle_002.jpg He was later retopologised twice. Once to allow for more controlled sculpting and to give him proper hands. I then retopologised him again with a production focused topology. |
"production focused topology"?
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I've been watching this since you first started the Thread Steve, but i don't think I've commented on it yet.
I love the way this char is taking shape. Has all the ear marks i have ever thought of when i envisioned a Minotaur. For what its worth, Last night i was watching Narnia: Prince Caspian, and wishing that the Minotaur's looked more like this one then the way they looked in that movie. G-man |
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Looks like he's riding a chopper :) only joking off course.
I have dirtified your image to emphasize the following: In general when blocking out your model try to adhere to the following guidelines: Width of the body is 3 heads and the height somewhere between the 6-8 heads high, know I know that with a minotaur the head is relatively bigger to his body than a human, but I would still start from the proportions we expect to see as humans, it will keep your brain going from completely gaga by constantly adjustng width's and heights of the model...trust me I have been there ;). Once you have some basic detailing done adjust volume and proportions where you see fit, trust me on this...the model will improve drastically when you keep at this workflow |
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I think the head is that way by design clearly he knows he's proportions. Its a mythical beast it should look like whatever way he wants it to :)
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yeah i have to agree the proportions look good to me.
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