Open Challenge -Jerry Can Texturing
This is an open challenge to anyone who fancies it.
Texturing ctbrams model of a jerry can. It can be any style you want, you can add to the model if you like, but the deadline is this weekend. I've UV'd the model but they are not perfect. So feel free to change the layout combine maps or whatever. Here is the file http://dl.dropbox.com/u/14684962/jerry_can_08.ma try some lighting if you like or shall i do a version with a 3 point light setup? |
hmm, tried some different maps on this model and there seems to be some problems with the UVs and smoothing.
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I will give it a try hammer...........dave
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had a go at fixing the problems. ran out of time.
http://dl.dropbox.com/u/14684962/jerry_can_09.ma * the only problem i was having was baking maps in mental ray the texture generated had some artifacts in it. It should be fine for the purposes of the challenge. There is a new body for the jerry can which isn't really working either. It just has some extra geometry. Its not finished but both models are in the group. |
lunch break texture.
http://dl.dropbox.com/u/14684962/jerryCan_test.tif colour http://dl.dropbox.com/u/14684962/jerryCan_spec_test.tif spec http://dl.dropbox.com/u/14684962/jerryCan_bump_test.tif bump someone might find these useful. edit: the red wan't working well. so i took it out. http://i53.tinypic.com/2hnndr9.jpg |
hey hammer...looks nice..this weekend? as in Sunday or by Friday night mate??
cheers bullet |
I am still doing this, had the computer crash and then my grandson switched it off (hes only two the little**~~** LOL) lost about 2 hours in all, third time lucky I think............dave
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Not realy done any close up work, first attempt at rust without using crunge brushes. Still needs a lot of work...........dave
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Just some sec and occ, spec is not mapped. Im just test a area if I like the look of it will do the rest.........dave
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Starting to like this one..........dave
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nice dave. the rust looks slightly blurry tho.
here is a different approach, no colour map in this one. http://i56.tinypic.com/2w4i43o.jpg |
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Little update
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I tweaked the geometry and laid out the UV's. Here is a render with basic color and bump....
http://i181.photobucket.com/albums/x...an_17_comp.jpg http://i181.photobucket.com/albums/x...posed_comp.jpg I am sorry about the minor error in the geometry of the original model. I re-routed some geomtry then did not put the edges back in which I am sure caused the uv'ing problems in the original model. I have cleaned everything up and refined the model. You can get all the project files on my drop box site. http://dl.dropbox.com/u/5501128/jerr...ject_files.rar |
Thanks ctbram
Sorry hammer for not replying sort of doing this on the hop, bit here bit there. Using this as a test for working in photoshop on filters. Yes hammer it is a little blury hope to fix...........dave |
How does the bump look?
I really wish I knew how to paint. How you get the darn paint and rust over metal look. It drives me mad because I can't paint anything I model! |
Hi ctbram
I have downloaded it but not yet set it up, Im trying to to do this so any one can do it not sure if its any good?. If I could sit down for a few hours may be tomorrow will do a full make over on your newest one, the stuff I am doing does not need any good painting skills just get a slobge of paint in the right area, then putting filters on it............dave Edit:just checked out your bump nice |
Thanks Dave I thought it came out nice. You don't want to know how long I spent researching the correct font for that.
Any painting tips you can share would be great daverave. I can find tons of modeling tuts but there is god aweful little on painting techniques to produce nice results. I model, lay out the uv's, test them with a texture pattern, then open photoshop all excited and sit there starring at my monitor for hours not having a clue how to start. |
Hi ctbram
I did this one to show how to make a brush, its not great but does show some usefull stuff, if you like what I am doing here I will do a little tutorial on it............dave http://s979.photobucket.com/albums/a...=Screwfilm.mp4 |
cool ty dave.
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May I say that I do not like photoshop that much but its a means to a end, at the end of the day I want to create some thing that is as near to life as I can..............dave
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Ok Im trying to get in this comp...dunno whether I should...dont have much time...anyway..have a go I reckon.
Test 2 I have a base colour in PS and am now doing the highlights etc...lots to do. cheers bullet |
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Good to see you having a go Bullet, this is as far as I going on the old model, going to start on the model ctbram uploaded yesterday......dave
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I dig the rust effect mate....
cheers bullet |
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Ok nearly done I think...I wont do anymore...I have a few tuts to get through over the weekend...this is fun!! EXCEPT painting LOL!! I hate it with a passion...but hey..Im not good at it but I had a go at least...cmon hammer I liked the ripped paint look...what else have you done?
cheers bullet |
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Started on the second one, just got a layer with plain colour on it not done any filters yet............dave
Weres the rust Bullet............LOL |
I was going to mate but I am tired...that will do me..I may fix the stuff up in the lighting......I couldnt find a tut on 'tearing' for the rust...Im a noob so forgive me LOL
cheers bullet |
I will have to do a tutorial for you then if you like this at the end......dave
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wow mate yeh that would be cool if you could!
cheers bullet |
I would welcome any texture painting tutorials and praise anyone that made them.
You can find lots of modeling tutorials accompanied with poorly, if at all, lit grey scale and occlusion renders. Only occasionally will you see well lit and textured renders by talented people, but like the Ring Lord, they do not share! |
You are so right ctbram, I think I can only count two that I thought were any good. I am no expert but I am getting to grips with what I need in photoshop...............dave
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Did a displacement filter and a layer style, will fix the lettering with a spec map.................dave
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Started on the metal texture let me know if its ok........dave
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"Did a displacement filter..."
You used displacement for the letters and logo instead of bump? Is that really needed? |
No, a filter on the rust only, the letters look that way because I change from a lambert to a blinn what is why I said I will put a spec map on them...........dave
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little update.........dave
I can see a seam? |
The only seam I can detect is across the front, but it's just impossible to attach the top in the uv layout without getting distortion and even then you can only attach it from one side. You would till have a seam across the front.
I am not a texture guy and have not worked in production so I am not sure what the proper solution is short of using a paint program to paint across the seams. In the back the sharp edge is from the shadow of the handle, you may want to soften the shadows a bit. |
Just match them as best you can there are aways going to be seams I think the filter knock the out of alignment, I would use maya but I do not think my graphics card is up to it.......dave
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I had seams along the top and around the spout though I dont think you can notice them in mine....and around the back near the handles....you would have to match the UV's I think a little closer than they are is all.
cheers bullet |
Not suere what you meant there Dave about a filter knock being out of alignment.
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Ok I was waiting for somebody....dave? so in the meantime I have altered the lighting etc...I will attempt to rust it up..maybe.
cheers bullet |
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