wow nice model ,ate!!! It is very clean, cant wait to see more!!
cheers bullet |
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dont think i'll get carpaint any better, tryed to use carpaint phen, but i couldnt get flakes scale to get small enough (dont know why, any idieas how i could scale them down, coz ive used 0.0001 and it still was too big???), in the end ive done shader using a mix8 layer with 2 mia materials, and this is a result...
PS havent put any light yet in the scene, all lighting from HDR |
Hey Mate.
You should Freeze Transform on the bodypart you add the mia material. Then the flakes scale will be all right. ;) i think the scale is connected with the flakes scale somehow... btw the result is really impressive. love the trunk door :D |
one of the best car models i see
its great yor model, nice and clean, great model skils some day i will be ,odeling like you, i hope;)
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a bit update, cant get good alloy wheels material, dont like this one:mad:
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aloy material
try the diferent combination on mia_material_x_pass and the presets that she have
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Quote:
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Ace model, No provs with that, needs the lighting and the renderig to make it!
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just a bit of update, and i ve got a question as well, when i change floor material from lambert to mia_material, my shadows disapears and i get them bad looking samples on the floor as well??? all what it is on mia_material is a bit of reflection and ive put glossines to about 0.3 and 100 samples, and that gives me no shadows and them ugly reflections, also if u look in rear bumper bottom there is one as well???
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for preview purposes why not make the floor material white
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