Yeah, sorry I meant for a future challenge.
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haha, well i'm not sure if that was a question or not.
anyway, i thought i could help someone else (or a couple of people). I don't really have time to do it all myself. It would have been mutually beneficial. it was mentioned before that in studios, there is never only one person doing everything themselves. Each person may have an area of expertise, or you may have a more generalist person. what ever their strengths, they work together. |
From the looks of everyone's entry, I think I misunderstood the challenge. I was thinking it was more of a landscape challenge. I'm assuming it's okay to model objects and buildings and such? Basically model whatever we want?
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i thought environment meant landscape with objects such as buildings but the focus is on the bigger area, not on a single object that's in an environment
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I understand an environment as a "space that a character occupies"... so the focus is on surroundings, setting, mood, whatever that may be.
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I got a feeling this may have something to do with mwa?
I think an environment envolves everything in there. A stupid example could be this: A rainforest full of tigers would be seen differently to a rainforest full of fluffy kittens, even if it was the same forest! Charaters can play a large part In the overall feeling of an environment and i feel can be necessary to convey the atmosphere and meaning. Cherrio |
yes environment is everything that represents the/your surroundings. You can have buildings, trees, desert whatever you want....that is the idea, and that is the terminology used for such things.
Have a look on the job forums at job titles, environment artist, character artist, vehicle artist and so on...it will help you understand the way the industry is. You will have artists who specialise in these areas alone or you can have just 3d modeler/artist who will have a broader range of knowledge or skills that can do all of the above.... Jay |
worked a sky movies ident recently. its some nice environment stuff.
here is the making of... Sky, 360 - Making Of on Vimeo |
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