Z-plane Clipping/Fighting/Distortion
Q: My objects are too close together and appear to be coming through each other even though they aren't.
Example (Click to enlarge): http://i173.photobucket.com/albums/w...th_zfail_1.jpg http://i173.photobucket.com/albums/w...th_zfail_2.jpg A: This is Z-fighting, they are basically fighting for their space in the z axis (from camera) and this is causing them to have the look of being on the exact same coordinates. Fixes: Easy way - Move them further apart, if possible. Other easy way, but sometimes could be a problem - Adjust your camera's clipping planes. This can be done by going to View>Camera attribute editor, in the viewport (may vary by Maya version) From there the clipping options are under the Camera Attributes section. Try setting the near clip a tad higher, and the far clip a tad lower, you'll usually only need a very small change to fix it. Example (Click to enlarge): http://i173.photobucket.com/albums/w.../th_Clip_1.jpg http://i173.photobucket.com/albums/w.../th_Clip_2.jpg |
Face selection
Q: How come I can only select faces by hitting the center dot; or How can I turn off/on the center dot on faces; or Why does face selection look different on my computer?
http://img408.imageshack.us/img408/7...nterselect.png A: You can change the face selection mode in the preferences http://img198.imageshack.us/img198/3...nterselect.png Change it to match a tutorial or to suit your preference. http://img100.imageshack.us/img100/8...faceselect.png |
Q: How do I snap vertices to a grid...or line them up so I can mirror and merge. Also how can I snap a row of vertices to a particular vertice on my model?
A:Snapping_Verts.wmv - YouTube |
Hard or soft edges
2 Attachment(s)
Q: How do I smooth or soften hard edges OR why do I have strange shadowing on my object?
A: The normals need to be softened or hardened. In the first case, select the edges to be softened, then Normals > Soften Edge. In the second case, select the edges, then Normals > Harden Edge. |
Abbrs
Abbreviations/Glossary
AE: Attribute Editor AI: Adobe Illustrator AO: Ambient Occlusion BG: Background (e.g. BG plate) CV: Control Vertex DM/Dis map: Displacement map - texture to create additional surface detail FCP: Final Cut Pro FG: Final Gather FK: Forward Kinematics GI: Global Illumination Geo: Geometry HiPoly : High polygon mesh - a dense mesh with a high number of poly faces IK: Inverse Kinematics LoPoly : Low polygon mesh - a mesh with a small number of poly faces ma: Maya ASCII - file format Max: 3ds Max - Maya's bitter rival (owned by Autodesk too) mb: Maya Binary - file format MEL: Maya Embedded Language - scripting language built into Maya N-gon: Polygon or face with > 4 edges/sides NM : Normal map - texture to simulate additional surface detail obj: Geometry file format - contains geometry and UV information persp: Perspective view or camera Poly: Polygon or Face Prefs: Preferences folder - on Windows, typically located in "...My Documents\maya\2013-x64\prefs" PS: Adobe Photoshop Tri: Triangle, a face with 3 edges/sides UVTE: UV Texture Editor Verts : Vertices, points on a mesh Wires: Wireframe shading mode, usually wireframe on shaded Z: Pixologic ZBrush Link people asking about abbreviations to this post for reference. PM me to add more to the list. |
Q: How do I "delete" my preferences on Windows or Mac?
A: If Maya starts acting really strange, sometimes there's nothing for it but to reset the application to default preferences. On Windows, the prefs folder can generally be found as C:\Users\YourUsername\My Documents\maya\2013-x64\prefs (or whatever version you have). On Mac it is /Users/YourUsername/Library/Preferences/Autodesk/maya/2013/prefs (or whatever the version is). The best way to kill the prefs folder without losing your preferences completely, is to just rename the prefs folder as prefs_2012-07-09 or whatever date you want to give. When you restart Maya the next time, a whole new set of preferences will be generated, and hopefully the buggy behaviour will be gone. Note: You don't typically have to reset the whole folder, usually killing the userPrefs.mel file is enough. |
I anticipate this will quickly become a FAQ in the coming months
Q: Where's Keep Faces Together? A: In Maya 2015, Keep Faces Together has moved from the Edit Mesh menu to the Window > Settings/Preferences > Preferences under the Modeling tab. |
@cdozier86 people here try and help out as much as they can. They do it in there spare time for free! Very nice of them I think and I personally am glad to have those sorts of people around.
Maybe you should invest some time in trying to help yourself. 24 hour ban. Dave |
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