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stwert 18-03-2011 04:46 PM

Maya FAQs
 
This thread is for all those Frequently Asked Questions regarding the use of Maya. Please give this a read through if you are a newcomer to Maya and/or 3D, because chances are you will run into at least a few of these before too long.

Note: You may add to this thread in the format of a commonly asked question or troubleshooting issue AND a descriptive and helpful answer to the question or problem. Other posts will be deleted, so if you have a question without an answer, please start your own thread. Thanks for keeping this thread tidy!




Q: When I try to select components, other vertices or edges move with it, and the selection is yellow or has a gradient of yellow, red, and black. What's going on?

A: Chances are you have SOFT SELECT turned on. Hit 'b' to toggle it off. Or open up the selection or move tool options and scroll down to the soft select checkbox.


http://img856.imageshack.us/img856/6039/faqsoft.jpg

stwert 18-03-2011 04:54 PM

Q: My move arrows (or other manipulator) are huge (or tiny) and I can't see them properly! How do I get them back to the normal size?

A: Hit '-' (minus button) or '=' (plus button) to change the manipulator size.


http://img576.imageshack.us/img576/8...manipsboth.png

stwert 18-03-2011 04:59 PM

Q: Part of my scene is disappearing into the background, like the world isn't big enough, or I can't zoom close enough to my object without it getting clipped off. How I can view farther away or closer up?

A: Change your clipping planes in your perspective camera attributes. View > Select Camera. Open the Attribute Editor. Scroll down to Near and Far Clip Planes. Increase the Far Clip Plane (add a zero) or Decrease the Near Clip Plane (add another zero after the decimal). The reason to keep these narrower is to decrease the amount of space maya needs to do calculations for.


http://img541.imageshack.us/img541/9393/faqclip.png

stwert 18-03-2011 05:04 PM

Q: When I go to create a new polygon primitive (e.g. cube) Maya wants me to draw it out on the grid. How I can change it so that it just creates the object for me (like I see in tutorials)?

A: Turn off interactive creation. Create > Polygon Primitive > Interactive Creation (same goes for NURBS).


http://img818.imageshack.us/img818/7...nteractive.png

stwert 18-03-2011 05:07 PM

Q: When I extrude faces, they don't extrude as a group, they separate out, or there are weird extra edges and vertices between them. What's going on?

A: Check that you have keep faces together checked on. Edit Mesh > Keep Faces Together.

stwert 18-03-2011 05:24 PM

Q: I can't see any Inputs in the Channel Box when I create a new object, so I can't change the divisions or dimensions. Where has that section gone?

A: Check that Construction History is turned on. Depending on the version of Maya the icon will be on the status line and look like either a scroll, or a page with a clock.


http://img853.imageshack.us/img853/8789/faqinputs.png

stwert 21-03-2011 01:54 AM

Q: How do I render out my animation as a movie or avi?

A: Maya Batch Rendering Tutorial - SimplyMaya.com on Vimeo

For the assembly of image files after rendering, (if you don't have After Effects, Premier, or any other money-costing video editing program), you can try VirtualDub, which is free and it does handle .iff files. Just open the program, then go File > Open video file > click on the first in the sequence and make sure that "Automatically load linked segments" is checked on. Then simply export as an .avi or whatever you like.

stwert 21-03-2011 01:57 AM

Q: Part of my interface is gone! How do I get back my tools, timeline, shelves, menus etc.

A: The fastest way is to hit Ctrl+Space once or twice. That will get everything back. Or for individual elements, Display > UI Elements > [whatever].

If your main menus are gone, Ctrl+m to toggle those on and off.
Panel menus: Shift+m
Panel icons: Ctrl+Shift+m

stwert 28-03-2011 04:40 PM

Q: I've smoothed my model using Mesh > Smooth, but now I want to get back to the original. How?

A: If you can't undo (e.g. saved and closed), you can revert back to the original by changing the divisions to 0 in the smooth node under Inputs in the Channel Box. You can also delete this smooth node in the hypergraph if you wish. If you never had construction history on (this is not advisable) or you've deleted history, I'm afraid you might be out of luck.

If you have Maya 2008 or later, use the 3 key to perform a smooth preview, which is not an actual operation on the mesh (hence undo doesn't work on it). To get back to the "unsmoothed" just hit 1 on the keyboard. Mental ray from 2009 (?) onwards has the ability to render out a smooth preview.

In most cases, smooth preview (3) is preferable to mesh > smooth, since it doesn't actually change the mesh itself.


http://img855.imageshack.us/img855/5120/faqsmooth.png

stwert 28-03-2011 04:55 PM

Q: How do I open a file saved in a newer version of Maya in an older version of Maya?

A: Go to File > Open Scene > option box. Ensure that "Ignore Version" is checked on. Alternately, in even older versions of Maya that don't have this option, if the file you are trying to open is a .ma file, open it in a text editor (yes, Maya ascii files are just text). There should be three places where the version is stated (e.g. 2011), change those to your version (e.g. 2009), and try opening the file again.

Please Note! There is no guarantee the scene will open and work perfectly. If the scene includes functionality that is only available in newer versions of Maya, chances are the scene won't work perfectly. Maya will give you a nice warning stating this when you open the scene.


http://img339.imageshack.us/img339/5...penoptions.png

stwert 28-03-2011 05:00 PM

Q: All of a sudden my hotkeys aren't working. What's going on?

A: Check your caps lock. It sounds silly, but it happens to everyone. Hotkeys in Maya are case-sensitive. If that's not it, check the hotkey editor (Window > Settings/Preferences > Hotkey Editor) to see if somehow the hotkeys have actually been changed. You can also try deleting the userHotkeys.mel file in your prefs folder (usually in My Documents > maya > version ## > prefs). The default set of hotkeys will be regenerated when you re-open Maya.

stwert 30-03-2011 11:24 PM

Q: Why can't I see Mental Ray as an available renderer? Where did it go?

A: It might not be loaded. Open the Plug-in Manager (Window>Settings/Preferences> Plug-in Manager). Check Loaded and Auto-load beside "Mayatomr.mll" (it doesn't look like mental ray, but it is).


http://img707.imageshack.us/img707/5678/faqmr.png

stwert 10-05-2011 07:51 PM

Q: How do I create a turntable of my model?

A: There are a number of ways to accomplish this, but a very simple step-by-step way is as follows:
1) Assuming your model is roughly centered at the origin, select all your geometry and group it together (Ctrl+g).
2) Go to frame 1, and with the group selected hit Shift+e; this will key the rotation of the group.
3) Go to frame 240 (for a 10 second rotation at 24 fps; adjust as necessary)
4) Enter 360 into the Rotate Y box of the channel box
5) Hit Shift+e again.
6) Play back your short animation and then render it out (Post #7 above)

stwert 20-05-2011 12:28 AM

Q: Should I save my scene file as .ma or .mb and what's the difference?

A: .ma stands for Maya ASCII and .mb stands for Maya Binary. Ma files are essentially just text files that describe all the elements in your scene. You can open one up and take a look in a text editor (and change things too). Mb files are only machine readable, don't bother opening it up in a text editor.

Ma files are larger sizes than mb files containing the same scene info, so if disk space is an issue, save as mb files. However, if your scene gets corrupted, sometimes you can locate and solve the problem using a text editor if it is an ma file, whereas an mb file will be just junk. So, if you're worried about the scene being corrupted, maybe save it as an ma. Finally, you can edit things like versions of maya in ma files, like post #10 above.

Ultimately both will work. Some people opt to keep the latest version of a scene as an ma, and save older versions as mb files to save space.

bullet1968 18-07-2011 02:10 AM

Transfer UV's to another object (Duplicate UV)
 
1 Attachment(s)
Q: How do I transfer UV layout to another object if I havent laid out the UV on the original first?

A: Select the original object, layout the UV's as you need to. Select object with laid out UV's, then select other objects that require the same UV layout. Go to Mesh>Transfer Attributes and select the option box icon. Make sure UV sets is set to 'current' and the sample space set to component, then select transfer. Your secondary objects should now have the UV's layed out as per you original object.

14-10-2011 01:23 AM

Z-plane Clipping/Fighting/Distortion
 
Q: My objects are too close together and appear to be coming through each other even though they aren't.

Example (Click to enlarge):
http://i173.photobucket.com/albums/w...th_zfail_1.jpg
http://i173.photobucket.com/albums/w...th_zfail_2.jpg

A: This is Z-fighting, they are basically fighting for their space in the z axis (from camera) and this is causing them to have the look of being on the exact same coordinates.

Fixes:

Easy way - Move them further apart, if possible.

Other easy way, but sometimes could be a problem - Adjust your camera's clipping planes. This can be done by going to View>Camera attribute editor, in the viewport (may vary by Maya version) From there the clipping options are under the Camera Attributes section. Try setting the near clip a tad higher, and the far clip a tad lower, you'll usually only need a very small change to fix it.

Example (Click to enlarge):

http://i173.photobucket.com/albums/w.../th_Clip_1.jpg
http://i173.photobucket.com/albums/w.../th_Clip_2.jpg

stwert 18-11-2011 08:39 PM

Face selection
 
Q: How come I can only select faces by hitting the center dot; or How can I turn off/on the center dot on faces; or Why does face selection look different on my computer?

http://img408.imageshack.us/img408/7...nterselect.png

A: You can change the face selection mode in the preferences
http://img198.imageshack.us/img198/3...nterselect.png

Change it to match a tutorial or to suit your preference.
http://img100.imageshack.us/img100/8...faceselect.png

bullet1968 23-01-2012 07:04 AM

Q: How do I snap vertices to a grid...or line them up so I can mirror and merge. Also how can I snap a row of vertices to a particular vertice on my model?

A:Snapping_Verts.wmv - YouTube

stwert 27-03-2012 02:50 AM

Hard or soft edges
 
2 Attachment(s)
Q: How do I smooth or soften hard edges OR why do I have strange shadowing on my object?

A: The normals need to be softened or hardened. In the first case, select the edges to be softened, then Normals > Soften Edge. In the second case, select the edges, then Normals > Harden Edge.

stwert 27-06-2012 05:54 PM

Abbrs
 
Abbreviations/Glossary

AE: Attribute Editor
AI: Adobe Illustrator
AO: Ambient Occlusion
BG: Background (e.g. BG plate)
CV: Control Vertex
DM/Dis map: Displacement map - texture to create additional surface detail
FCP: Final Cut Pro
FG: Final Gather
FK: Forward Kinematics
GI: Global Illumination
Geo: Geometry
HiPoly : High polygon mesh - a dense mesh with a high number of poly faces
IK: Inverse Kinematics
LoPoly : Low polygon mesh - a mesh with a small number of poly faces
ma: Maya ASCII - file format
Max: 3ds Max - Maya's bitter rival (owned by Autodesk too)
mb: Maya Binary - file format
MEL: Maya Embedded Language - scripting language built into Maya
N-gon: Polygon or face with > 4 edges/sides
NM : Normal map - texture to simulate additional surface detail
obj: Geometry file format - contains geometry and UV information
persp: Perspective view or camera
Poly: Polygon or Face
Prefs: Preferences folder - on Windows, typically located in "...My Documents\maya\2013-x64\prefs"
PS: Adobe Photoshop
Tri: Triangle, a face with 3 edges/sides
UVTE: UV Texture Editor
Verts : Vertices, points on a mesh
Wires: Wireframe shading mode, usually wireframe on shaded
Z: Pixologic ZBrush


Link people asking about abbreviations to this post for reference. PM me to add more to the list.

stwert 08-09-2012 01:43 AM

Q: How do I "delete" my preferences on Windows or Mac?

A: If Maya starts acting really strange, sometimes there's nothing for it but to reset the application to default preferences.

On Windows, the prefs folder can generally be found as C:\Users\YourUsername\My Documents\maya\2013-x64\prefs (or whatever version you have).

On Mac it is /Users/YourUsername/Library/Preferences/Autodesk/maya/2013/prefs (or whatever the version is).

The best way to kill the prefs folder without losing your preferences completely, is to just rename the prefs folder as prefs_2012-07-09 or whatever date you want to give. When you restart Maya the next time, a whole new set of preferences will be generated, and hopefully the buggy behaviour will be gone.

Note: You don't typically have to reset the whole folder, usually killing the userPrefs.mel file is enough.

stwert 02-05-2014 07:47 PM

I anticipate this will quickly become a FAQ in the coming months

Q: Where's Keep Faces Together?
A: In Maya 2015, Keep Faces Together has moved from the Edit Mesh menu to the Window > Settings/Preferences > Preferences under the Modeling tab.

David 03-11-2014 01:06 AM

@cdozier86 people here try and help out as much as they can. They do it in there spare time for free! Very nice of them I think and I personally am glad to have those sorts of people around.

Maybe you should invest some time in trying to help yourself.

24 hour ban.
Dave


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