And I couldn't resist a little pose with the gun... although nothing's finished here. Gun's a little big, maybe... :D
http://img847.imageshack.us/img847/5...un01ambocc.png |
LOL sweet mate...Im loving this character man
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:) looking good.
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Started doing a bit of texturing for something different this weekend, and I've got the crowbar close to done I think. It seems like there's not too many "Photoshop for model texturing" tutorials around, which I'm sure has different skills than regular digital painting or photo manipulation. Any ideas? Comments are appreciated too :).
http://img42.imageshack.us/img42/843/crowbar01.png Oh yeah, I probably won't keep the blood on the end as it's not that way in the games. |
Actually, after looking at the selection of texturing tuts here, looks like there may be some here, but they're all organic it looks like. Would be good to have a tutorial on hard surface stuff, like rust, dirt, weathering, metal and plastic, etc etc.
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There was a bit of texturing tips etc in the jerrycan challenge stwert, have a look in there mate.
Cheers bullet Quick metal in PS...create simple light grey...then add noise...add a shear...thats about it from memory. |
Hi Stwert
I dont know how meny polys you have used so far but I think you need some more edge loops in there, If you have photoshop you should create texture in different layers (im looking at your crow bar), A metal layer (create a layer then fill with dark gray then use filter craulate and then motion blur). Then I would create a layer for your red colour but to get a effect of difference between the red and the metal double click on the layer to bring up the effects panel choise outer glow then choise a very dark colour. in another layer do the blood.........hope this helps.....dave |
Thanks Dave. Regarding the edge loops, are you talking about the crowbar specifically, or the worm? Or everything... the crowbar's the only thing I was thinking was done, but looking at it again, I suppose I could smooth off the curves of it.
I am using layers for the texturing, but I will give your filters and effects a try. Thanks for the advice. |
I was talking about the main worm and the crow bar ( use the bevel tool if you can aforded to it will do most of the work for you but you might need to clean the mesh after) the gun looks good as is. I dont think you are allowed to use the 3 button now..........dave
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I think you're still well under the poly limit, and what the game would probably allow for one worm, so I think you can add a bit more geometry to the hands and see if you can do something about the funny-ness caused by the soft edges you got there.
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Thanks Chirone, I was planning on fixing the hands soon. I tried again at the crowbar, and thanks to dave and bullet I think it's going to look better this time. But I should probably quit the texturing for now and get back to the modelling, cause there's lots to add and fix yet.
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Ended up doing just a smooth on the hands (1 div), and it's "only" 624 per hand still, I can ditch some edge loops if necessary. This is pretty much all I had time to do today, I don't know where to find more time :)
http://img705.imageshack.us/img705/9...ndskeleton.png The skeleton is mostly just for posing, but I think it would be fun to animate in the future too. |
my domain doesnt allow me to view your images which really sucks
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Ah, sorry murambi, I don't suppose they show up on my blog, do they? Biocinematics.com (Probably not, since they're the same source, but maybe)
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Well sorry for the long delay between posting... but I bound the hands, set up a simple fist curl attribute, worked on the HEV suit and added a dash of color just so you can see where things are going. Hopefully it's starting to look a bit more like Gordon. Of course the iconic lambda is missing, but these are just placeholder textures.
Front: http://img26.imageshack.us/img26/707...lorfront01.png Back: http://img716.imageshack.us/img716/1...olorback01.png And a little pose: http://img132.imageshack.us/img132/7...hcrowbar01.png And yes I will be adding more resolution to the worm... just working on the shapes at the moment. |
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