Simply Maya User Community

Simply Maya User Community (https://simplymaya.com/forum/index.php)
-   Maya Basics & Newbie Lounge (https://simplymaya.com/forum/forumdisplay.php?f=31)
-   -   Stitch UV or not? Uv layout puzzle ! (https://simplymaya.com/forum/showthread.php?t=37115)

goggles 22-01-2012 09:53 PM

Thank you jay, this one made me realize the fact i can have more than 1 option. Could you attach the numbered texture file for me?

Jay 22-01-2012 11:11 PM

3 Attachment(s)
Sure......heres 3 for anyone else

These actually came free with my copy of Zbrush


Jay

bullet1968 23-01-2012 12:21 AM

I use the red checker jay...how do you get the numbers?? and is this an advantage.

Cheers bullet

jsprogg 23-01-2012 01:35 AM

1 Attachment(s)
just for interest sake i will post what i did quickly yesterday in about 10 mins ...hehe
no tweaking or cleaning up..lol

bullet1968 23-01-2012 02:06 AM

LOL jsprogg....doh my e-mail hasnt been updating so Im a post out...damn thing!!!

bullet

Jay 23-01-2012 09:54 AM

Bullet: it just a texture map mate on a blinn as posted above. Yeah they have a better advantage when repeats are higher on uv's. You can see the distortion on patterns better than a plain colour

J

bullet1968 23-01-2012 09:57 AM

Sweet as mate thanks

cheers bullet

goggles 23-01-2012 09:58 PM

2 Attachment(s)
I tried both techniques to see different results. Thought it might be better to use 2 cylindrical projections and planer for the flat surfaces, to give a cut metal texture on the flat parts ( two rings on UV map). Also used automapping for nose parts.

Theres a problem with my UV though. When i try to move the edge shown in yellow to fix strech it also effects the texture on nose part since they have connection. Can we work on different UV files for different projections and than import them into same UV map? Or is there a way to avoid moving the yellow edge witout effecting the nose part checker?

Also, for the streching when i apply the small numbered checker texture it seems good enough. But when i apply the big checkered texture the streching seems to be more.

Also 1 piece for front part would be a better idea to get the continious effect on the nose part. RoadKill or such can be better for this maybe. I will see when i get better in applying textures on a model...


All times are GMT. The time now is 12:58 PM.

Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018