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-   -   Help! - Character Rigging & Walk Cycle in Maya (https://simplymaya.com/forum/showthread.php?t=37197)

MamoruK 04-02-2012 07:17 AM

one thing i've found when rigging though is that its good to use a double joint for the knees and elbows as it helps deformations when you actually animate.

cgisoul 04-02-2012 04:11 PM

Hi bullet,

That's exactly the video I am following and got stuck when it came to turn the axis.
Tried many forms, but nada. One thing though, Today it moved for a second, but then when I tried to rotate it again, it was stuck, it didn't want to rotate. Sometimes it works, sometimes it doesn't, I've been trying over and over again............ I seriously think this is a bug more than anything.

Hi MamoruK,

Thank you for the video, will look at it later. I got sick this morning, most probably from food last night. Taking a break. Will get back to you all once I'm good.

Jay 04-02-2012 04:32 PM

thats the root joint isnt it...that should be straight.

When I create the leg joints I usually have the joint orientation on the joint tool set to none, but on the root and all the way up the back I have it set to xyz. The pelvis joints are also set to xyz...then I simply parent the hip to the pelvis and then the pelvis to the root on both left and right sides of the skeleton. The roots orientation is perfectly straight and doesnt require any edting of the rotational axis

hope this helps
Jay

cgisoul 04-02-2012 04:36 PM

Thanks Jay. That certainly helps.
When I try the same way, it rotates, then when I try again, it doesn't.
Now it's fixed, but still is weird.

Jay 04-02-2012 05:03 PM

So my way fixed it?

J

MamoruK 04-02-2012 06:59 PM

quick question how come when i delete history it for some reason no longer binds the bones to the skin?

stwert 04-02-2012 07:16 PM

As far as I understand it, history is about incoming connections to geo, and that includes a bound skin. So delete history before you bind, but not after.

MamoruK 04-02-2012 07:17 PM

right already did that

Jay 04-02-2012 08:11 PM

yeah dont be deleting the history on a skinned character...LOL

J

cgisoul 05-02-2012 05:54 PM

Hi Jay,

Actually is how Kurt has it set too. From the root, Y is pointing all the way up!
After some frustrations and stubbornness, managed to figure why. I needed to check the Display > Transform Display > Local Rotation Axes .
Kurt did show that, but I couldn't get it to work somehow. It's just weird sometimes it worked and sometimes it didn't.
Don't try Rigging or anything IF YOU ARE SICK!!! That's the best advise everyone! :)


Hi stwert,

Will keep that in mind too.

Cheers everyone and thank you for the help.
Nice tips overall ;)


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