Amazing mate!!! love it. Some people have trouble making characters, but i find car models harder to do because of the complexity of the shapes. You nailed it PixalZA congrats again.:beer:
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Thanks all. Christine started as NURB surfaces. All of the main body panels were surfaces created using birail2, birail3 and lofts. Once I was happy with overall shapes and alignments did I convert to polys. I found it was easier to get smooth surfaces without unwanted creases or bumps using NURBS. The finer detail was added after it was converted to polys.
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well Im just catching up as Ive not been here for a while.....
Looks really good, I love it! cheers J |
Thanks Jay, The plan is to revisit her in the future using RenderMan.
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