Body by Plymouth, Soul by .......
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Something I'm working on in my spare time. About 30% done.
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Really nice so far! Keep going...
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Looks good to me Pixal...................dave
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Bloody nice mate, I started HG Monaro for shits and giggles....dont think I will finish it LOL cars are hard!
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Thanks guys. @bullet, discovered that as well, looks easier than it is. Getting all the bits and pieces to align properly. Plus I shot myself in the foot. Am doing the interior as well.
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Interior as well!!! oh ouch man....ouch
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Bah, cars are easy. Just make a cube with wheels! It's the details that'll kill you.
Interiors aren't too hard, just don't ever take your eyes off the reference, even for a second :p Looking good, I've just realised that I've never really done a car that shape, so I have no crits to give |
looking great keep it up!!! :beer:
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Thanks for the encouragement people.
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Oh, those are my favourite. Everything's perfect, and then "Wait. If that doesn't line up there, then this bit back here must be off, which means I got it wrong over here"
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really nice man. The interior will be amazing for sure. This is really great!
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wonderful job....very clean mesh and a great subject matter too!!
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Thanks Jay
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Interestingly enough...I saw one this evening on the road in front...a huge yellow colored one...sounded great!!
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I would love to see one in real life.
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One frustrating and irritating little window
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Looking good Pixal but the glass does look a little thin..............dave
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Thanks Dave. It bothered me as well. I changed it last night.
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Small update. Started on the interior. There are some creases on the centre line. I only duplicated the geo but have not yet combined them. Will do that after UVs.
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Loving this thread Pixal. Liking your clean topology and solid looking forms
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Only added the front seat. Spent most of my time doing the UVs on geo that's already there.
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Looking good Pixal, I agree with Ben nice and clean, the thing im working on at the mo looks like a dogs dinner compared to this...............dave
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Thanks Dave, I'm taking my tim eon this one. What are you working on?
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The Ford "Blitz". It reminds me of a bulldog:) Is it going to be a troop carrier or flatbed?
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Looking very nice Pixel
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@Pixal Can't wait for this to be finished. Keep it up Mate.:beer:
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Had some time to tinker on the interior a bit more. Still need to to do the heater/AC box on the passenger side. (Unfortunately it is visible from the inside). All geo are now UV mapped.
I must admit I am getting a bit impatient now. |
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Almost done with the modelling. Just a couple of odds and sods left.
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Looking nice Pixal, are we going to get the show room look or some thing with a little dust and scratches, I think you know with one I would like............:)...........dave
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Thanks dave. Eish, that means a lot of textures :)
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Very nice and clean - how I like models - great job
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Paint question
As cars gets older the clear coat layer over the pigment layer becomes more translucent rather than transparent. Which one of the gazillion settings on the mia_car_paint_phen_x can simulate this? I experimented around with most of the settings but nothing is giving me the effect that I am looking for.
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Angles, vectors and all that math stuff I forgot decades ago
Is there a way that i can calculate the angle between the surface of normal of a point being sampled and the light(s) illuminating it?
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Try looking into the light info node. Also search the maya docs for "Use the Light Info utility". You can get the light direction for any point on a texture. Some simple trig might be necessary, but if you need help on that, just ask.
Edit: Actually thinking about it more, that wouldn't necessarily give you the surface normal, so what you could do is use the Sampler Info node, specifically the facing ratio, and just look through the light (use it as a camera). |
Thanks stwert
Edit: It never crossed my mind to use the light as the camera. Sampler Info will work for that. This might just work. Create a dummy shader using the facing ratio and bake it out. Let me experiment with that train of thought. |
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Some tentative materials for the devil. I'm not quite sure about that "Iceberg white" though. I think the colour charts I found from Plymouth might be slightly off.
Thanks Gen for that little material swatch scene file. |
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A quick preview before the holidays.
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sexy one - canĀ“t wait to see more detailrenders
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Thanks, I already have a couple of shots in mind. Busy drafting out the lighting setup for each.
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Finally found a gap to spend some time on her.
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