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-   -   Body by Plymouth, Soul by ....... (https://simplymaya.com/forum/showthread.php?t=40330)

ben hobden 12-01-2015 08:12 PM

Teaser shot :)

Looks good pixal.....

PixalZA 14-01-2015 02:12 PM

Thanks Ben. Busy finishing off the texturing of the interior.

xgabrielx 20-01-2015 05:51 PM

Cars may be hard, but humans are harder to get right! Fortunately, you picked a model that doesn't require a driver!
Did you see this?
Code:

http://www.youtube.com/watch?v=QVRDmrnhMNI

sampson01 20-01-2015 08:46 PM

Yeah, I'm ready to see this beast! Great model and I'm glad you've taken your time on it. Will be worth the wait...

PixalZA 21-01-2015 02:41 AM

Thanks,

@xgabrielx, I did have a chance to watch the clip long tome ago when I was busy gathering reference images. Cars are easier but maybe the next project will be Arnie to put behind the wheel.

PixalZA 24-02-2015 06:15 PM

1 Attachment(s)
Slowly but surely getting there. First time to work with backplates and ibl.

ben hobden 24-02-2015 08:02 PM

Niiiice Pixal...
Mental ray or vray?

Looks great!
Where did you get your back plates from?

StiX 24-02-2015 10:46 PM

Wow that looks amazing well done.

PixalZA 25-02-2015 02:39 AM

Thanks all. @ben, mental ray.

daverave 25-02-2015 07:15 PM

Does look nice Pixal..................dave

Juanpax 26-02-2015 12:49 AM

Congrats my friend that is very well done!!!

sampson01 26-02-2015 01:50 PM

Christine LIVES!!

PixalZA 26-02-2015 05:09 PM

Thanks everybody. Crit will be appreciated.

daverave 26-02-2015 10:11 PM

I would like to see a dirtier version, if you are using mia materials you can use the "layered texture node" to connect dirt maps via a "surface shader"...............dave

Juanpax 27-02-2015 03:49 AM

I will say the tires look a bit CG maybe it is because the don't have any logos or text like tires usually have. but that's the only thing i can see and again great job mate.:beer:

nickynacky 27-02-2015 03:14 PM

awesome! I agree though with dave by it looking super clean, its a bit show room render, as opposed to a real car in that environment. also, did you match the grain to the backplate?

PixalZA 27-02-2015 06:41 PM

@dave & Juanpax, she is a too squeaky clean. She needs to be dirtied up. Showroom condition but by coincidence I actually did model the speedo as it was about to turn back to 0. But that is not an excuse.

@nickynacky, not yet. I'll have to eyeball it in PS with noise.

Something else that bugs me. The backplates and spherical plate aren't colour matched. The backplates appears to be half an hour or so before the spherical map. The spherical map has way more blue than the backplate. You can see it in the reflections on the roof and hood where the reflection flips from the backplate to the environment.

BeAstMaSter 28-02-2015 01:11 PM

an extremely nice model!
kinda agree about the tires, but the rest of the car is absolutely beautiful,
and that last render is damned near photo perfect ;)
Had a grandmother who owned that car, brings back fond memories :)

dunno if I'd muddy it up tho ........
it's an antique and a classic, most cars you see like that in today's world, are in perfect showroom condition ;)

PixalZA 11-03-2015 04:48 PM

1 Attachment(s)
Reworked the whole post-production workflow to be fully linear which made a big difference. That also gave me the time to learn how to use mip_render_subset. Saves a lot of render time when tweaking only certain parts of the image (Like the wheels :)).

Starting on the rear-end view and interior shots.

cj74 28-07-2015 08:20 PM

Looks great! Nice job on the trim as well. What shape did you begin with or did you use curves, for the body that is? I'm getting hung up on a few vehicles myself. I never know if a plane or cylinder for a starting point. Do you start with the wheel wells (openings) as well?

Juanpax 29-07-2015 12:41 AM

Amazing mate!!! love it. Some people have trouble making characters, but i find car models harder to do because of the complexity of the shapes. You nailed it PixalZA congrats again.:beer:

PixalZA 29-07-2015 09:40 AM

Thanks all. Christine started as NURB surfaces. All of the main body panels were surfaces created using birail2, birail3 and lofts. Once I was happy with overall shapes and alignments did I convert to polys. I found it was easier to get smooth surfaces without unwanted creases or bumps using NURBS. The finer detail was added after it was converted to polys.

Jay 27-10-2015 10:06 AM

well Im just catching up as Ive not been here for a while.....

Looks really good, I love it!

cheers
J

PixalZA 27-10-2015 04:09 PM

Thanks Jay, The plan is to revisit her in the future using RenderMan.


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