Lol, the pose is unique :P. But great job on that fast model! BTW, for a detailed head, attatching to a not as detailed body... what I would do, is on the edge that goes around the neck, before the head... add the number of verts you need by the split poly tool. Then just use the C+MMB technique to line them all up and connect :D. Shouldnt mess up your smooth, seeing i did it a ton on my golem model.. when i thought it all had to be one piece no matter what :P. Once again, really cool :D.. its amazing how that image you showed from the editor looks so much more basic then the renders you have shown... great job undseth. :).
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Thanks for your advice M! I may well try it out! I have now "sketched" out a final pose. Need some tweaking though. |
Well until now it's looking good.
Thoughts… I don’t have some now but if they will come, I will announce you. |
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Had to adjust the right arm a bit.
I'll take a rest now and figure out how I going to cyborgerize her. Her pretty face can be started at any time. Need some good hair on her, but that have to wait. |
AHAH.. now theres a new render for your showcase :D. Very nice undseth... woohoo. Wish that was my bed.
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Are you serious? :)
You want a piece of me M? That is NOT a bed but a table for repairs. Some kind of workshop. |
let him sleep on this undseth... if he like to sleep on hard surfaces ;)
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Great Job Undseth! Looking good mate! The competition is tought this month! I'd hate to be a judge! Would be a dificult choice! :) Good Job to all of us! |
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Hi Undseth,
Very, very nice buddy!!!!!!!!!! As for glows and mental ray?????? Do the glows in post. re Jim |
Yes, this is going to be really cool. I like the circular design and the subtle glow from above.
Keep going! |
Heheh, yea undseth.. im just saying... if it was cushy and soft... i would like it as my bed :D.
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you do excellent work my friend.....keep it up...very inspiring...:)
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Its good stuff, havent seen some updates in a while. I'm looking forward to more updates. You vacationing or something ?
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Hehe folks!
Nah I'm not on vacation, Im just annoyed. I'm still figuring out how to make the face, but after having my maya crashed a few times due to some other things, I got tired and started doing something else. I'll go about it soon. I did find out that having a dense mesh of polys was hard tweked. So I'm going with some bigger and fewerpolys to work with. |
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