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-   -   Realism - cb8rwh (https://simplymaya.com/forum/showthread.php?t=4504)

Perfectly_normal 27-04-2003 05:40 AM

Wow, your job is so great ... ( it's in improvement from the first image)
But i think it'd be more realistic if you put some points of glow on the buttons to illustrate their material like metal or plastic .... just my subjective opinion , then.
However, it attracted the first place, just go ahead.

cb8rwh 27-04-2003 12:53 PM

1 Attachment(s)
here's an update - messedaround with the textures of the buttons.

Perfect - cheers, will def add some sort of glow for the final render.

M - the navigate buttons look strange because the texture is on a flat plane then the button shape is a transparent shader on top - as the buttons are modelled on the actual phone - not sure if I achieved the look totally but it's an effort of sorts :)

cb8rwh 27-04-2003 06:25 PM

1 Attachment(s)
slight update - added a bit of glow to the number buttons - to imitate the light coming from them - this is nearly finished for me - might mess around with DOF from a diff angle - to add to the final mix/render

C&C welcome

cb8rwh 27-04-2003 07:24 PM

1 Attachment(s)
here's a DOF shot - looks better than I thought it would :)

the glow on the buttons don't look right, but hat can be sorted - i hope- might have to remove it

EagleKing 27-04-2003 08:05 PM

DOF....M told me something about it.
Looks much better with DOF.

Alan 27-04-2003 08:51 PM

great work cb8rwh.

just out if interest what size is your texture map? It looks as though it could do with being a bit bigger. Just my thoughts

Alan

cb8rwh 27-04-2003 09:00 PM

it's 1024*1024 - you reckon I should go to 2048?

cb8rwh 28-04-2003 12:02 AM

1 Attachment(s)
here's another DOF - better than the first one (i think so anyway)

Vectorman 28-04-2003 04:52 AM

wow i missed that last few posts. NICE WORK!!! Looks great with the glow and DOF!!! I actually have NO crits for the latest render, better go work on my metal dude!

Alan 28-04-2003 11:53 AM

yeah definatley go for 2048, your map should always be twice as big as your object will appear on the screen (or something like that!) So yeh I would make a new map and make it 2048.

:)
Alan

M 28-04-2003 02:54 PM

wow, that dof render was great, just bring the camera down a little so that we can see that charger area :). From that angle it looks more real than ever.. so i think in the angle before hand that was farther away, you had your lighting set up wrong :P. Also, the phone to me just looks like its floating :(.. i dont know why. Try upping the shadows? Just ideas :).

cb8rwh 29-04-2003 12:20 AM

1 Attachment(s)
latest renders - restarted the lighting - added more def to the GI_Joe shadows (cheers M)

these are the two views that will be in the final render

have still to redo the texture to 2048 but will give it a blast - what effect should that have on the look?

cb8rwh 29-04-2003 08:32 PM

1 Attachment(s)
messing with a diff background :)

am I allowed to use diff backgrounds or does it have to be a plain one?

cb8rwh 29-04-2003 10:12 PM

1 Attachment(s)
what about the DOF, too much??

cb8rwh 30-04-2003 11:00 PM

1 Attachment(s)
Final render


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