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BabyDuck 16-05-2003 11:30 AM

the scene looks nice, only the glass is a bit not so perfect. seams to be too reflective and not transparent. total reflection does not occur at such high angle already ;)

p.s.: on the first render i liked the glass a bit better :)

Alan 16-05-2003 11:43 AM

1 Attachment(s)
Ok I've marked on the pic where I think it's not quite right:

1: You dont appear to have any well defined light sources in the scene and yet there are really strong (and very long! ;)) shadows coming from somewhere. You may want to think about a softer shadowing technique.

2: This is a point light hot spot i think, is that right?you need to lower the intensity of that spot, the wall would be lit in a much more even way, in other words where is the light source that is creating that hotspot?

3: See above

4: Again it's about shadows ;) This barrel i stoo dark and cast in shadow, for an object that's right at the front of the scene I would be tempted to give it a more subtle lighting, especially when the things next to it e.g. the glass and the poster underneath are much much brighter than the barrel.

I hope this has been helpful, I'm really enjoying our work and i think that the modelling and texturing as a whole are great, but shadows are so important and the really can let your cg work down if you dont get them right. :(

:)

Alan

Ps. Sorry about the big red scrawls all over you pic... :p


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