Simple Room
1 Attachment(s)
Ok, Here is the first 30 minutes worth of work. The baseboards are too round, there is no furniture, and the lighting is a peice of crap(5 point lights just below the lightbulb cover). I didn't feel like making a ceiling fan, but it might be coming. The picture on the B-board looks too dark, but that is cause I took a picture with a 2 megapixel digital camera(I dont have a scanner). BTW credits to Ben Blankenship (age 8)(am I using enough parenthesis??) for the drawing. The bulletin board face texture was made with my digital camera also. The bump map on the face of the b-board is just a grey-scaled version of the texture file with a few tweaks. The tack is a little messed up. I made it in like 30 seconds with no tweaks. The wood texture on the border of the bulletin board is messed up(Ill fix it later). I dont like the color of the baseboards and the walls, but it reflects the light quite nicely. Any suggestions and/or cunstructive criticism is welcomed. Don't be too harsh, as this is the only project I have made that doesn't look like a peice of crap(just look at my cartoon self in this months challenge, hehe). If you read this, you're either really bored or have a lot of time on your hands. Anywayz, here is the fist render.
|
Another one
1 Attachment(s)
Sorry for peeps with 56k(like me!!), but I like to post a lot of images. Heres a close of the bump. They need fixin'.
|
'Nother one
1 Attachment(s)
Heres a close of the pic. Bens a good artist for his age(eight). Well, not really.
|
Whew, my 56k is gettin tired
1 Attachment(s)
Close up of the tack pulled out. I did't feel like makin it pointed(im that lazy). I guess its one of those safety tacks.
|
1 Attachment(s)
Heres the baseboards. They look rounded, but they arent. It must be the blinn. What do ya think???
|
1 Attachment(s)
Oops, I forgot the Light
|
Any thoughts??????
|
Lamp
1 Attachment(s)
Here is a quickly made lamp. It is out of porportion, but.....Any thoughts on the texture????
|
nice start - is the antialiasing on production quality it just seams weird
|
OK. Good start. Get all your models done then go for textures, then lighting. Always texture before you light because the light will be totally different if you light a flat shaded model before applying textures to it.
Cork Board: Even in real life, you're not going to notice a bump on the cork board from a distance. Just look how close u had to get to the board to take a snapshot of the bump. Dont kill yourself over it. Wall Trim (or whatever u call it): The white trim at the base of the walls. I've never, in my life, seen those so round like that. If that's a personal preference, then dont worry about it. Otherwise, try flattening them out a bit. Just scale them in on either the X or Z axis to flatten them and kill the specular on them a bit as well. Light Models: They look good but need the tessalation brought up on them to get rid of the jagged edges. Round them out a bit more. Either up the spans on them in the channel box or rebuild the surfaces to make more spans. Keep going on it. Looking forward to the final image. :beer: |
mumbo: Yes. Ill change the settings
dave: Thanks, I need all the help I can get. I think ill take out the bumps, it will just slow down rendering anywayz. |
BunkBed
1 Attachment(s)
Here is a simple bunkbed in its earlier stages. Im not very good with proportions. Any help on scaling???
|
Scaled Lamp
1 Attachment(s)
Ok. I am through with the lamp(as far as modeling goes). Heres a pic.
|
After I finish the bed. I am thinking of either a dresser or a desk. Hmmmmmmm......So many choices. So little talent. hehe.
|
I feel like I am talking to myself here, BTW.
|
1 Attachment(s)
How can I make my baseboards look, well, not so rounded. They arent round. They just look it. I am using lambert. Is there a better texture???
|
hmmmmmmmm..........................No replies. Where did everybody go.
|
Just add a bevel to the edges, that way its flat, yet rounded ;)
|
alright. I might be able to get around to that. Im kinda busy right now though.
|
Dont give up on this one too dude LOL
|
ill try my best to finish this one. sorry for the lack of updates, but I have been out of town.
|
ok, i just got my computer working again, and I think I am going to finish the bed.....maybe.
|
1 Attachment(s)
ok, i quickly did the bed. It didnt take very long at all, but I think I managed to keep everything at least half-way right.
|
ahhh, that damn jpeg compression is killing my renders. Oh well.
|
you might want to consider breaking the railing open at the ladder - a bit hard to get in without climbing over.
and the render looks fine, even with jpeg from maya. just keep in mind that it is still wip, and not a final render ;) |
Yes. Thanks for that idea. I will try breaking the railing at the ladder, but I was making it based on my little brother's bed, on which the railing is not broken open. Yes, it is very hard to get out of.
|
hmmmmmm.........It is a little harder than I thought to break that railing. I tried, but it was a flop. Maybe later I will take my time and get it done, but for now I think ill leave it
|
nice lighting
are the railings NURBS? You can use the trim tool to get rid of the area you don't want, then put a cap of some sort over the ends with Surfaces>Planar or intersect a plane perpendicular to the rail and trim away the parts that you don't need. |
All times are GMT. The time now is 04:28 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018