Well as for now, i dont believe there's a true SSS solution available for us Maya users :( . www.lightengine3d.com has a beta test of a plugin that alows SSS through a new shader, but it is limited to one lightsource and a 320*240 (or something like that) output resolution. I found it was possible to fake it, (with fast render times, that image might have taken 3 mins i think) using mental rays volumetric shaders. :
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damn......ok.......I found a tut on sss, But my mental ray isnt showing up, so ill have to figure something out.
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Hi DrKnow,
you could e.g. try this melscript from the author behind the G.I.Joe script... --> http://www.pixho.com click on the "toolbox"... select "mel scripts" an go down to where it says... "subSurfIllum shader mel script" to download it... here is also a bit more info about it.... --> http://www.3dluvr.com/pixho/toolbox/...lum_shader.htm regards Strarup |
Thanks man....that is cool. I owe you one:)
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