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-   -   My Little Alien (https://simplymaya.com/forum/showthread.php?t=7345)

Blinn 08-08-2003 01:43 AM

My Little Alien
 
Well I got tired of tinkering around with this, and since it was really just an exercise, I'm calling it done. :)
By the way it's completley procedural
:beer:

http://users.eastlink.ca/~ebrooks/embryo.jpg

schmick 08-08-2003 02:06 AM

That looks great, maybe a little shiny but great.

ragecgi 08-08-2003 02:49 AM

LOVE IT!!!

Great composition, and cool particulate matter floating around in there:)

Were they 3d too? or a comp?

Also, MR render? or Maya scanline?

Great work!

Blinn 08-08-2003 04:03 AM

thanks rage and schmick

heres the scoop rage

the particles are 3d but were rendered seperatley and comped in photoshop. The Embryo was rendered in MR, and the pipes in Maya. i just thought maya produced better pipes in that one case.
but, this is probably because I don't know MR well enough.

thanks again!

oh, ps, any chance to get in the gallery with this one?

adldesigner 08-08-2003 09:41 AM

Very good piece indeed!
I would say it qualifies for Gallery, however last word's Kevin's one. ;)

BabyDuck 08-08-2003 11:47 AM

oh it looks like a little duckie alien :)

great colors :)

Vampus 08-08-2003 12:06 PM

ACK!!! You could have given us 56ker a warning :eek: Looks good though :) Did you use subsurface scattering on it?

Blinn 08-08-2003 04:34 PM

Thanks guys.

Sorry Vampus, I think i might have uploaded the uncompressed version by mistake, I'll change that right now.

As for SSS, i faked it ;) .

Vampus 08-08-2003 04:45 PM

Cheater ;)

^^TwEeK^^ 08-08-2003 04:54 PM

great job man!!
well done!!

howardporter 08-08-2003 05:17 PM

Nice! and yucky too!

drknow 08-08-2003 06:59 PM

What is subsurface scattering????

BTW awesome work Blinn.

Witchy 08-08-2003 07:10 PM

Nice work!

Blinn 08-08-2003 07:49 PM

Thanks alot! :beer:

drknow, to answer your question, heres a quote

"All non-metallic materials are translucent to some degree. This means that light scatters inside the material before being either absorbed or leaving the material at a different location. This phenomenon is called subsurface scattering. […]"

drknow 08-08-2003 10:25 PM

I figured it was something like that. Do you know of any tuts on this???

Blinn 08-08-2003 11:06 PM

Well as for now, i dont believe there's a true SSS solution available for us Maya users :( . www.lightengine3d.com has a beta test of a plugin that alows SSS through a new shader, but it is limited to one lightsource and a 320*240 (or something like that) output resolution. I found it was possible to fake it, (with fast render times, that image might have taken 3 mins i think) using mental rays volumetric shaders. :

drknow 09-08-2003 03:17 PM

damn......ok.......I found a tut on sss, But my mental ray isnt showing up, so ill have to figure something out.

strarup 10-08-2003 09:16 PM

Hi DrKnow,

you could e.g. try this melscript from the author behind the G.I.Joe script... -->
http://www.pixho.com
click on the "toolbox"... select "mel scripts" an go down to where it says... "subSurfIllum shader mel script" to download it...
here is also a bit more info about it.... -->
http://www.3dluvr.com/pixho/toolbox/...lum_shader.htm

regards

Strarup

drknow 11-08-2003 03:24 AM

Thanks man....that is cool. I owe you one:)


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