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Looks like you are well low of that right now. What is the count? I would add some around the face.
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Think I'm going to remove some polys from my now, smoother hand :) Btw, could you give me some good tips on how I should improve the face. I could put up some better screenshots for you if you like. |
Some updates
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Here's the marine in the perspecive view:
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Here's the guy from behind, you can see some new props here:
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Here's the reworked hand in front view:
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Here's the Marine rendered with GI_Joe:
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Still got some work left to do on the face and, some more work on the hands. Then I'll work some on the troubleareas of animation.
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No Comments?
Need some critique, and I need help with the face. Where I should improve and such? |
Should probably have started a new thread with the marine, I guess ;)
Now everyone thinks this is only an M16... |
Some more work on the hands.
Particularly those thumbs. Maybe shave off some geometry in them too. As per everything else, I like it very much. ;) |
Thanks, yeah, was never happy with the thumbs.
Will look into it next week, working on a orc-face for the Challenge now ;) |
This hasn't been updated for a while, so I thought I should just pop in and say that I will update this with a Textured M16 tomorrow. :)
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I think he looks a bit chubby in the last render you posted... could be just the angle / his jacket though. Other than that good job!
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Yeah, I know. It's supposed to be his clothes, but it might be too much... it's vietnam so they don't run around in winter clothes :D
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