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-   -   M16 or M16A1 (plus maybe a Marine) (https://simplymaya.com/forum/showthread.php?t=8397)

GreyFox 20-11-2003 09:10 PM

1 Attachment(s)
Here's the update I promised:

RickStefani 20-11-2003 10:58 PM

From what I see the face looks really good. The reference pictures look squashed to me for some reason. Texturing will really make this model so I will be looking forward to that.

GreyFox 21-11-2003 12:15 AM

You mean the reference picture of the Marine?

RickStefani 21-11-2003 12:45 AM

Yes, The side view of the marine does not seem to fit the front. It seems a little squashed vertialy. I could be wrong. I have been know to be on occasion. If you give me a straight side shot of the marine and the reference I could tell you.

GreyFox 21-11-2003 02:04 AM

K, I'll do that tomorrow. :)

Thanks for helping me out.

GreyFox 21-11-2003 06:27 PM

1 Attachment(s)
Here's an update on the Face, I'm working on it at the moment.

I would like some help with how to continue. Especially with the eyes, mouth and nose. And overall shape.

Any help is good. Thanks :)

RickStefani 21-11-2003 08:03 PM

I am not very experienced with low poly. The ones that I have seen are really held together from solid texture work. That is what makes or breaks the model. The best ones seem photo based also. I wish I could help more. I see some concave polies which you might want to take care of.

GreyFox 21-11-2003 08:37 PM

1 Attachment(s)
Hi Rick, here is the side shot you wanted.

GreyFox 21-11-2003 09:00 PM

Btw, do you think I should texture the ear instead of having geometry for it?

RickStefani 21-11-2003 09:03 PM

1 Attachment(s)
OK, I see now. It is not the reference. Your model follows the contour roughly. Notice how the sketch the cloths tuck in. The cloths are baggy. The problem is the model does not portray the baggy aspect. It just make the body seem to thick. Here is a rough draw over (red) of what I am taking about. I would check the front to. This is nit picky right now so I hope you do not mind.

GreyFox 22-11-2003 12:20 AM

Thanks Rick, I'll post some pictures from the front tomorrow too.

Btw he has a belt in that area, but I see your point, hee needs to be thiner there.

GreyFox 22-11-2003 12:22 AM

1 Attachment(s)
Did some texturing to the Helmet. Gonna do a bumpmap on it later on. Here's a render with GI-Joe (a little darker setting):

carrot juice 22-11-2003 12:51 AM

IMHO it doesn't need a bump-map; being photo-derived, it is already photorealistic.

GreyFox 22-11-2003 02:27 AM

Quote:

Originally posted by carrot juice
IMHO it doesn't need a bump-map; being photo-derived, it is already photorealistic.
Yeah, but some things are a little flat.

Ra1Der 24-11-2003 04:52 PM

looking really nice, will you be using photos for the rest of the texturing ?


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