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-   -   Hummer: Low Poly (https://simplymaya.com/forum/showthread.php?t=8927)

dave_baer 18-11-2003 03:17 AM

PS

dave_baer 21-11-2003 02:06 AM

UPDATE
 
1 Attachment(s)
Textures are coming along. Been on a break for a minute though. Suffering from a horrendous toothache and the medication has me feeling less than creative. Bah! Anyway, here's the progress so far. :D

orgeeizm 21-11-2003 02:32 AM

Damn dude..thats looking good! Are you going to add dirt/rust on the hummers main body?

soreel 21-11-2003 08:40 PM

looking great!!

Ra1Der 22-11-2003 04:32 PM

*cries* I wanna get good :( well I'll submit my first ever model I have created.

Pony 23-11-2003 01:09 AM

Ra1Der, lots of practice, and good advice from people around hear..

dave_baer 23-11-2003 01:28 AM

Quote:

orgeeizm wrote: Damn dude..thats looking good! Are you going to add dirt/rust on the hummers main body?
Dirt, maybe. Rust, no. Hummers are made from aircraft aluminum, therefore, they don't rust. At least not the body panels. :D

Ra1Der: Looking forward to it. Just make sure you start your own thread. :D

Witchy 23-11-2003 01:57 AM

Do you have references for the wear and tear on in service Hummers? Some of those areas are a bit unusual to get such a lot of wear in. I like the effect overall though, very nice.

Ra1Der 23-11-2003 10:28 AM

Mine is the lowly fish topic, I play alot of unreal tournement, is this for UT or UT2k3? because I think you could get away with maybe a few more pollys around the wheel possibly, I know when I looked at the buggy model in the test map on ut2k3 the viechle was quite high definition.. but I like it :D Oh and heres a real cool website! http://www.suurland.com/blueprints.p...y=3&order=name it has alot of blue prints to tanks, maybe more but I havnt looked that close.

Scraggy_Dogg 23-11-2003 01:59 PM

I hope it's for UT2004 then I can take it for a spin :D
Nice vehicle.
Wow Arnie drives around in one of those munus the gun? - lol bet that's a freaky sight after a few beers :D

dave_baer 24-11-2003 12:51 AM

Still texturin'.

http://www.fraghq.com/biomekanix/hum1.jpg

http://www.fraghq.com/biomekanix/hum2.jpg

http://www.fraghq.com/biomekanix/hum3.jpg

Witchy 24-11-2003 01:11 AM

The wear and tear is a nice effect but I wonder how it got so worn in the areas near the windows and things. If you think about people getting in and out with weapons and kit and flinging and dragging stuff around the wear tends to be on the bottoms and sides of doors and then on the body where people drive it into trees and other vehicles etc (driving lessons and the military mmm). I think it looks a mite overdone having it all over it, particualrly as American military paint is pretty hard wearing stuff. But that's just my 2 cents as they say.

dave_baer 24-11-2003 04:22 AM

1 Attachment(s)
Actually, the above is a high res version, 2048x2048 (that's the size I'm painting at for maximum detail). But when I shrink it down to 256x256, all that nice little detail goes away. So, I needed something to accent or highlight (if u will) certain areas. See the attached image. Notice all the nice blurry stuff. Mmmmm... 256 niceness.

Anybody got any idea how to prevent that?

dave_baer 24-11-2003 04:26 AM

btw Witchy, when you're trying to make something look very old, and you want to show the wear in the paint, you'll come to find that paint will always fade from the areas with less paint on them, normally these areas are around edges and openings such as windows and bottoms of doors, etc. How do I know this? I spent 5 years restoring old cars and lowriders. :D

dave_baer 24-11-2003 04:31 AM

1 Attachment(s)
Apparently, this is the size to best view the model to keep the texture nice and crisp. BLAH!


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