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Pony 11-12-2003 08:27 PM

Yeah now its looking even better... oh just noticed though, there is streaching on the texture of the dumpster. the lids..

flipfl0p 12-12-2003 05:24 AM

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Update... I think I'm going to get rid of the top of the dumpster completely and do something else with it, anyways.. here it is...

flipfl0p 12-12-2003 05:53 AM

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Just felt like posting this too, was messing around in photoshop with the above image....

Pony 12-12-2003 08:46 AM

Last 2 pic's are good !.

rich 12-12-2003 09:54 AM

OK my comments...

I love this scene so much, your textures on the smaller models are superb.

(1) Lightbulb is too opaque, color is not good. I think you need a better glass shader for that and then dirty it up a bit.

(2) The wire shadows are a too defined. I doubt that under "real world" lighting they would cast any shadows unless it was a bright sunny say or artificially lit at night.

But then I guess you could tweek a scene like this to death...!

flipfl0p 12-12-2003 07:39 PM

1 Attachment(s)
Huxley this one's for you:

soulcialism 12-12-2003 08:43 PM

flipflop, dunno if you're interested but here's some good graffiti pics that you can probably pick out and put onto your wall if you're feelin it. just as far as a composition standpoint, your picture has a lot of really good stuff in it, but it's all on the sides, leaving a repetitive wall texture in the center where most people would first focus their eyes. first inclination is to put some graffiti there since it seems a sort of derelict city alley. it would fill space and give viewers something to see at first glace, before they work their way out to the awesome texture work you got going on with the dumpster and the door frame

http://www.intenseyouth.com/3d/giant01.jpg

http://www.intenseyouth.com/3d/kudose.jpg

http://www.intenseyouth.com/3d/tags_praez1.jpg

carrot juice 13-12-2003 03:29 AM

Awsome!!
this is really going well.
the one shading comment I would make is that it seems your bump is a bit much... the human eye can see past a bump after a certain amount, and it looks just a little off. I just realized another possiblilty- most of the smudges on your wall are in grayscale, so maybe that is what makes the bump more pronounced (e.g. the wall is all grayscale just like an actual bump map). A little hint of colour should fix this.

that's really the only bug I see.

Great job, keep up the good work! :)

dave_baer 16-12-2003 07:29 PM

What era of slum is that? If it's a 1942 slum then you're pretty much on point except for the dumpster as those types of trash recepticles didn't exist back then. If it's a modern slum, then the WW2 propaganda pic would have been painted over long ago, especially with some of the graffiti that soulcialism added. :D

flipfl0p 17-12-2003 07:30 AM

1 Attachment(s)
Okay, played with the lights, added some graffiti, removed the lightbulb, and replaced it with torn wires which are hard to see in this low-rez render. Added a few more leaves. Used 100 Fg rays, lowest quality anti-alias. Here it is.... :/

flipfl0p 17-12-2003 07:34 AM

After looking at this for a while, I'm really feeling like the dumpster has to go. I'm thinking about putting several black garbage bags in it's place, use a blinn or Phong E and crank the eccentricity up.... hmmf
-flipfl0p

flipfl0p 17-12-2003 08:02 AM

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adjusted the brightness/contrast in photoshop, I'd prefer a render that looked something like this.... The last pic kinda seems a little too dark.. what do you think?

rich 17-12-2003 09:54 AM

I prefer the darker one.

riko_pt 17-12-2003 12:44 PM

great looking. My only suggestion is put the graffiti higher.

soulcialism 17-12-2003 08:45 PM

i agree with riko. most graffiti's done at hand level so it should be a couple feet up off the ground... it looks rad though, aside from that.

i like the darker pic personally, but i see what you're going for with the adjusted pic. maybe just a little too blue for me...


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