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Spyd03 23-01-2004 01:11 PM

Nice work.

strobe7 23-01-2004 02:49 PM

Yeah, I could definitely see more reflections. Also, just a thought: you could create a small narrow table that wraps to the shape of the stairs, about 5' long and 8" deep, and maybe 3.5' high. and then place the two clay vases on it, (you will be able to shrink the urn to its normal proportion this way. with maybe a cool runner, thus framing them visually, taking the busyness form the floor, and emphasizing them for the client - just a thought ;) Don't mean to offend, just inspired and commenting :)

nirsul 23-01-2004 03:26 PM

Quote:

Originally posted by strobe7
Yeah, I could definitely see more reflections. Also, just a thought: you could create a small narrow table that wraps to the shape of the stairs,

I did think about something similar but we want to emphasize more the space design (rather than the furniture)

nir

strobe7 23-01-2004 04:42 PM

oh ok, is this a complete concept piece? Do you have freedom to integrate what you fell necessary?

nirsul 23-01-2004 04:45 PM

basically yes - although my boss is the last ruler .

strobe7 23-01-2004 08:13 PM

Maybe you could create a couple of cubbyholes where the paintings are, about 8" deep in the wall, and large enough for the picture and place one painting in one, and the vases in the other. Would add space, and focus. I am a geek, and just enjoying your layout, cool?

nirsul 23-01-2004 10:58 PM

1 Attachment(s)
Quote:

Originally posted by strobe7
.....couple of cubbyholes .... I am a geek, and just enjoying your layout, cool?

BTW I halted the client version and any mods I do now are on "myownversionfile" - I substituted some materials (see attached image)

1. What are cubbyholes - niches ?
2. We all are geeks...
3. Thanks

nir

Pony 24-01-2004 03:04 AM

Looking good Nir.
ok I found out about dirt maps for you. There not necessarily to make your seen look dirty or old. The dirt map shader is also used to fake occlusion. FG produces a occlusion affect. But with GI or allot of lights like in a seen you have hear. The occlusion is obscured some what leading to not very well defined lines along edges. It also allows you to lower the FG setting father because it takes care of the corners more. Instead of turning it up to get the grain or artifacts out of the corners.

nirsul 24-01-2004 12:14 PM

1 Attachment(s)
thanks PonyGirl

I will look into it - in the meanwhile I post the same scene with some plates added on the table and rendered in MR 3.5 hours this time)

nir

Alan 24-01-2004 12:58 PM

y did you render the entire scene just to get some plates on the table? lol :) y not just comp them in? Anyways the scene is looking better (i can see some highlights now so I am happier although there still isnt enough of them ;)) I think you brick texture could do with being smaller it's jut too big at the moment.

Also the two large painting... what about just having one big one rather than two small ones? I think it might look better. Are they just planes? I would build the picture frames properly cause at the moment they just look flat

:)

Alan

twisteddragon33 24-01-2004 01:52 PM

i would create a sloping skylight where the pictures are bringing more light into the room and opening it up more, make them indented about 4"... And may i suggest in the back where the vases are on the shelv you turn that into shadow boxes instead, might look pretty nice.

strobe7 24-01-2004 02:48 PM

I really love the floor. Yeah, niches where the paintings are, that is what I was referring to. It looks so much warmer. I agree about the stones on the wall, I personally feel they clash, and steals your killer 50's style lamp ;) The idea of texture, or a solid darker color for emphasis on that wall is cool. Would love to see what it would look like with the niches. I think this is looking great. Good job.

nirsul 26-01-2004 06:38 PM

1 Attachment(s)
OK - Final one, Thanks for the comments.


nir

Reimo005 26-01-2004 06:51 PM

who I love the textures but the flowers look unreal. awesome

strobe7 26-01-2004 08:17 PM

Nice balance achieved.


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