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Posted By sobol On 04-09-2011 | Views: 11,355 Replies: 11
I solved my problem! :)

The solution is to increase the Volume Samples Override in the RenderStats Section
of the Fluid.
Posted By sobol On 02-09-2011 | Views: 11,355 Replies: 11
I tried today make new container with basic setup and the effect is the same. For sure the option is to render inividual passes for each container but that doesn't solve the problem.
Posted By sobol On 02-09-2011 | Views: 11,355 Replies: 11
I tried to put plane behind the nuke fluid. And the result is below.
Its strange for me. It looks like opacity and transparency of fluids are ok. hmm ;/
...
Posted By sobol On 02-09-2011 | Views: 11,355 Replies: 11
yes the first render was made with mental ray.
Posted By sobol On 02-09-2011 | Views: 11,355 Replies: 11
Thank you for your respond :) I tried to turn off all lights on my scene but this solution doesn't work. Below I post the link to the image without lights in the scene.

I tried to render in...
Posted By sobol On 01-09-2011 | Views: 11,355 Replies: 11
I made a nuclear explosion and have a strange fluid transparency problem. See link below. There are also my fluid shading parameters.

How can I fix this? Maybe someone has similar problem?

I...
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