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Posted By toniobe On 22-12-2002 | Views: 2,892 Replies: 9
you need final gather (or to pull the photon size down)
Posted By toniobe On 15-12-2002 | Views: 2,516 Replies: 5
sorry i didn't see the pitbull's post !!!:banghead:
Posted By toniobe On 15-12-2002 | Views: 2,516 Replies: 5
hi all,
is there a way in maya (like the soft selection funtion in max) when you move a vertex to move the vertices around according to the distance from the selected one
thanx
toniobe
Posted By toniobe On 14-10-2002 | Views: 1,377 Replies: 3
hi all,
i'm using some nurbs planes with textures as construction planes and i would like to know if there is a way (i'm sure there is !) to make them non selectable or transformable.
thanx
toniobe
Posted By toniobe On 14-10-2002 | Views: 4,598 Replies: 4
hi, please excuse me for the response delay
mental ray is using (as renderman and actually any renderer) it's own shaders to render an image.These shaders are something like a *.mi file.
Mental...
Posted By toniobe On 10-10-2002 | Views: 4,598 Replies: 4
with the new mental ray for maya 1.5 you can use mental ray shaders so does anybody know how to compile the public shaders in the src folder of mental ray ?
thanx
toniobe
Posted By toniobe On 09-10-2002 | Views: 1,397 Replies: 3
Forum: Maya Modeling
for example if i make a cylinder from a revolved curve , is there a way to get no seam on the resultant surface ?
thanx
toniobe
Posted By toniobe On 07-10-2002 | Views: 6,486 Replies: 2
if you don't need real acurate gi solution , try to use Final Gather alone (settings depend of your scene).
you will get a gi like effect (color and light bleeding) for a really shorter time
Posted By toniobe On 28-09-2002 | Views: 2,504 Replies: 3
hi all
how can i save a custom shader in the shader library to use it within different scenes ?
thanx
Posted By toniobe On 14-09-2002 | Views: 1,773 Replies: 6
Forum: Maya Modeling
maya runs so slow when editing vertex in polygon proxy mode.
Is there a way to increase performances ?
Is maya fully multithreaded ?
thanx
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