Showing results 1 to 10 of 20
Search took 0.00 seconds.
Search: Posts Made By: e-volve
Posted By e-volve On 29-02-2004 | Views: 3,276 Replies: 13
Hey!

Here's my final entry with some revisions to the short animation.

Picture:

http://www.e-volve.ca/derek/temp/RenderedPoseFull.jpg

Movie:
Posted By e-volve On 21-02-2004 | Views: 5,114 Replies: 34
rhaoosh> thanks for the comments! I'm always open to constructive criticism and advice when it comes to animation because, with animation, I am self taught. The domino effect is a good analogy, and...
Posted By e-volve On 19-02-2004 | Views: 5,114 Replies: 34
thanks for the comment!

i was having this debate the other day with some other people... good animations vs. good martial arts... unfortunately, they are not the same.

eg. the fight scene with...
Posted By e-volve On 19-02-2004 | Views: 5,114 Replies: 34
here's the posed model fully rigged

http://www.e-volve.ca/derek/temp/RenderedPoseFull.jpg

and here are some animation samplers

1024x768 780KB DivX codec needed...
Posted By e-volve On 10-02-2004 | Views: 5,114 Replies: 34
mtmckinley> I was aiming for pale, but i'll see what i can do with increasing the contrast of the shadowed areas... perhaps maybe a bumb map for the skin...
Posted By e-volve On 10-02-2004 | Views: 5,114 Replies: 34
Hey everoyone! Here's another update on my progress. The texture is done and there is a bump mapping on the texture itself to give the lizard skin, pouldron, boots, and abs more 'depth'.

here's...
Posted By e-volve On 08-02-2004 | Views: 5,114 Replies: 34
started painting the skin of the texture.


I decided to keep the eyes as seperate entities as opposed to just texturing them on. you can get some nice looks with them (window to the soul you...
Posted By e-volve On 07-02-2004 | Views: 5,114 Replies: 34
thanks for the suggestions! after taking a long hard look at my model, i decided to stick with the low-poly approach. most of my models to date have all been low-poly (around 1000 triangles)... and...
Posted By e-volve On 06-02-2004 | Views: 5,114 Replies: 34
y'know... i started the model with the intention of keeping it low poly (like 3500 +/-) but i might just keep going and do a super high cenematic quality model since it's more than half way there...
Posted By e-volve On 06-02-2004 | Views: 5,114 Replies: 34
Quads (with a few triangles for details). if i triangulate it's about 5000... which can be trimmed by cutting the polys in the back of the eye, on the back side of the belts.
Showing results 1 to 10 of 20