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Posted By bpears On 28-02-2016 | Views: 2,552 Replies: 0
Using Maya 2012. My issue is that a certain functionality is not working when I import into a game engine because of something happening in maya. It doesnt happen to all meshes, but the ones that it...
Posted By bpears On 09-12-2013 | Views: 3,651 Replies: 2
BTW the triangles are doubled sided faces, so normals going both ways. Worked fine previously. I am clueless why it's not working now. I even re-set up the other set of tris that worked, and they...
Posted By bpears On 09-12-2013 | Views: 3,651 Replies: 2
Hello, in my scene, I have a sphere, set as passive, colliding into a bunch of triangle meshes(they are separated). There is gravity. The sphere is hitting the tris from sideways through animation....
Posted By bpears On 10-09-2013 | Views: 2,231 Replies: 3
Turns out it was just being mapped waaaaay far away on the UV because of skinning having different transform. So I just had to move my UVs back to the right spot. Works perfectly.
Posted By bpears On 10-09-2013 | Views: 2,999 Replies: 0
So, I've got a model with several parts, it is skinned(joint weight painted). I want to combine some of these parts to the main mesh part. But I don't want to loose the skinning. What can I do?
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Posted By bpears On 07-09-2013 | Views: 2,231 Replies: 3
Hello, I am having trouble creating UV's using planar mapping. I am trying to map a skinned mesh. I have done this before and it worked fine, but for some reason it is not showing up at all the...
Posted By bpears On 01-09-2013 | Views: 6,665 Replies: 9
Well, I guess it doesnt really matter, it works perfect in the game engine for some reason. Oh well.
Posted By bpears On 01-09-2013 | Views: 6,665 Replies: 9
I tried using the reverse node, but I dont know how to assign the node to the material? Output to color doesnt work, output to transparency doesnt work. Do I use nodeState? Something else?
Posted By bpears On 01-09-2013 | Views: 6,665 Replies: 9
It's not working, I tried to set outColor to Color also. If I do that, the color shows, but no alpha with or without that.

Well, it's kind of working. I can see through part of the model that has...
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