Showing results 1 to 5 of 5
Search took 0.00 seconds.
Search: Posts Made By: mmmoneta
Posted By mmmoneta On 19-11-2014 | Views: 7,066 Replies: 9
Well I'm on a time frame for a final critique since this is an upper division class where i need to present it for critique at UT Austin's Fine Arts school. The realism look is secondary for me right...
Posted By mmmoneta On 18-11-2014 | Views: 7,066 Replies: 9
thanks for the suggestions. I guess ill begin the tedious process ahead of me with UV mapping. I'm assuming i would just make a cut/new UV map with edges defined by where the skull will be removed...
Posted By mmmoneta On 17-11-2014 | Views: 7,066 Replies: 9
Hey everyone, I've spend a good amount of hours working on the model, as well as now applying a UV/texture map to the skull. I know the lighting is a bit harsh, and the teeth look a little like...
Posted By mmmoneta On 20-10-2014 | Views: 7,066 Replies: 9
what do you mean by shaper in the eye sockets? also, can you help me understand what part of the zygomatic arch should be like a bridge and more narrow. by narrow do you mean narrow vertically or...
Posted By mmmoneta On 15-10-2014 | Views: 7,066 Replies: 9
Hey everyone. Ive just finished modeling my first rough sketch/model of a human skull. Here are some images. Im open to suggestions on helping my model look more realistic. I know there is an issue...
Showing results 1 to 5 of 5