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Posted By riwa On 14-04-2011 | Views: 5,030 Replies: 2
Hmm. I was just testing stuff out and if I took the small part (that was gonna be moved (and sewn)) and cut each of its faces apart. Then I could just select the connecting faces and move sew without...
Posted By riwa On 14-04-2011 | Views: 5,030 Replies: 2
I guess this is some newbie problem but I cant find anything about it.

Sewing works just fine (but I dont need it.) However move and sew does nothing at all.

Just says "Result:...
Posted By riwa On 13-04-2011 | Views: 4,576 Replies: 6
Thanks a lot guys. Yeah i think i will do it something like u did bullet, not quite sure yet. Maybe even just make the top and do the sides with append polygon (since its really the sides that are...
Posted By riwa On 09-04-2011 | Views: 4,576 Replies: 6
Because the side of the steps has to (at least appear) as one huge face with seperate texture. Right now there are like 40 tiny faces that I cant sew together with eachother.
Posted By riwa On 07-04-2011 | Views: 4,576 Replies: 6
Hi. Im trying to build stairs for a temple. And I did a quick version that I soon realized will be impossible to texture. And I cant figure out a smart way to create this kind of stairs without...
Posted By riwa On 04-04-2011 | Views: 2,627 Replies: 1
I think I may have pinpointed the problem.

Seems its in the import software and not maya. However, maya converts kinda all symbols in all names with a "_". Is there a way to allow a "/" in the...
Posted By riwa On 02-04-2011 | Views: 2,627 Replies: 1
Hi. Im having trouble with an ase model. Im trying to export from maya to gtkradiant (q3 mapping software) through ase. And models load fine and all but they are untextured.

Also in the ase file...
Posted By riwa On 30-03-2011 | Views: 6,173 Replies: 16
Ok, now Im getting the hang of it I think.. Got the first model UV'd but before I map the other I thought theres some way to copy the work I did to save some time.

Heres the progress.

I used...
Posted By riwa On 28-03-2011 | Views: 10,055 Replies: 2
Great! Ye now its more clear. So to texture the inside one always add a new face (or revert the normal). Thanks a lot!
Posted By riwa On 28-03-2011 | Views: 10,055 Replies: 2
Hi. Im very new to maya. Ive been doing some basic structure modelling, just to get more familiar with the software. Now I noticed a problem. I saw this tutorial that talked about normals, he had to...
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