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Posted By florry On 04-01-2004 | Views: 3,253 Replies: 13
no I haven't got any mail from you=(
Posted By florry On 03-01-2004 | Views: 3,253 Replies: 13
do you have a nice explotion toturial ragecgi?

by the way I sent you a mail for some day now have you read it?
Posted By florry On 03-01-2004 | Views: 3,253 Replies: 13
I got it!
I increased the "refraction limit" in render globals and in the shader attributes and now it finally gott it right=)

Now I need some help whit the "muzzle flash" how do i create it...
Posted By florry On 03-01-2004 | Views: 3,253 Replies: 13
the blacknes apears when a count of ripples overlap each other. Can't I change some shader/render settings to make this uglu blacknes disapear?
Posted By florry On 03-01-2004 | Views: 3,253 Replies: 13
hi! it seams like it's the same from bihind to, so it can't be shadows. I think it has something to do with the "refraction limit" because when I change it to a lower valu ex. "2" the blacknes...
Posted By florry On 03-01-2004 | Views: 3,253 Replies: 13
the ripple shader contains no reflections only refactions there is a lot of black in my scen thats true, so I made al the textures wite but it' still the same. when I render it from the opposit side...
Posted By florry On 03-01-2004 | Views: 891 Replies: 3
thanks man
Posted By florry On 03-01-2004 | Views: 3,253 Replies: 13
Hi again! I tried with the new style and it works very good, but how do I make the black circals in the ripples disapeare? I think they are shadows, because If I render the bullet from behind,...
Posted By florry On 03-01-2004 | Views: 3,253 Replies: 13
Thank you man, you are a real maya friend:beer:
Posted By florry On 02-01-2004 | Views: 891 Replies: 3
Hi!
I wonder how do I create a glas shader?
It shuld be a transparent objekt, when you look trough it you shuld see the whats on the other side, but not clearly! I shuld look a bit moudulated,...
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