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Posted By theaps On 16-04-2004 | Views: 2,754 Replies: 10
Forum: Finished Work
Its neat, I just don't like the dark blue color. The background is going to be pretty dark and you want it to show up. Other then that its pretty neat.
Posted By theaps On 16-04-2004 | Views: 2,558 Replies: 9
Forum: Finished Work
That is great, the only thing I would do to fix it up is make the eyes more insect like. But the texturing and concept are great. Can you maybe make a few variations and duplicated it out. A swarm of...
Posted By theaps On 07-11-2003 | Views: 3,500 Replies: 37
http://www.thegnomonworkshop.com/tutorials/gravity_vs_uniform/gravity_vs_uniform.html


This might have the expresion you need to make it randomized. Also the Inspired Character Creation book has...
Posted By theaps On 06-11-2003 | Views: 1,702 Replies: 4
Forum: Animation
great looking T-Rex, here go my comments.

1. Step - Stop - Step, seems to robotic. Have it more fluid, less of a pause between first step and second.

2. Have the head start to rotate with the...
Posted By theaps On 05-11-2003 | Views: 3,500 Replies: 37
It makes it look less CG
Posted By theaps On 04-11-2003 | Views: 3,500 Replies: 37
Looking better and that video should help out some. Add a few more dents and scratches on the reciever, I see them on the magazine. Add the scratches to the tip of the barrell and outside of the...
Posted By theaps On 04-11-2003 | Views: 3,500 Replies: 37
That looks a whole lot better. Great job so far, but one thing is still missing. Make it look a little battle worn, have the rifle tell us a story about its owner. Give it some scratches and a worn...
Posted By theaps On 04-11-2003 | Views: 3,500 Replies: 37
I would add butt stock to the rifle.
Posted By theaps On 04-11-2003 | Views: 3,500 Replies: 37
I would go ahead and change the casings coming out of the rifle to be more erratic and faster, the part when the ejector throws the casing is all the same. But once the casing starts to travel...
Posted By theaps On 02-11-2003 | Views: 2,247 Replies: 7
Forum: Animation
This might seem weird, but make sure your keyframe slider is at frame 1 or what ever you use for the first frame (some people use 0). I had that same issue that the first time it worked but the...
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