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Posted By Starkiller On 22-01-2010 | Views: 2,086 Replies: 6
Forum: Maya Modeling
Thanks.

I use the option "Unfold UV" and then applied a lambert with a bump map, and then rendered to see what was going on and you were right. It looks alot better, there is no stretching but...
Posted By Starkiller On 22-01-2010 | Views: 2,086 Replies: 6
Forum: Maya Modeling
Thanks for your input.

I consider myself fairly good at modelling, however i have hardly any experiencing with textures. Is there anyway you could elaborate on what you mean?

Cheers.
Posted By Starkiller On 22-01-2010 | Views: 2,086 Replies: 6
Forum: Maya Modeling
Thankyou for the welcoming reply Dango77.

Your answer has helped, and everything seems fine in the perspective view. However when i render the head with a texture, it still appears distorted...
Posted By Starkiller On 22-01-2010 | Views: 2,086 Replies: 6
Forum: Maya Modeling
Hi there,

I'm new to this forum and website so apologies if my post is in the wrong place.

I've started modeling a human head in Maya 2010 and for some reason the polygons (which i have not...
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