Showing results 1 to 10 of 11
Search took 0.00 seconds.
Search: Posts Made By: MeTaXo
Posted By MeTaXo On 01-12-2007 | Views: 3,549 Replies: 17
obviously you have quite some experience....

do you know of any other way of tiling a texture efficiently for high detail ?
Such as the common brick tiling scenes ( pic below )

or using...
Posted By MeTaXo On 01-12-2007 | Views: 3,549 Replies: 17
also dose this look right ?
Posted By MeTaXo On 01-12-2007 | Views: 3,549 Replies: 17
it there a limit to the size you can save the image as uv image as ???

maya keeps crashing :( ive had to redo evrything a few times now....

could it matter whre i save it or dose this not...
Posted By MeTaXo On 01-12-2007 | Views: 3,549 Replies: 17
thanx a milion :blush:

realy arpeciate people like you who take the time to help dudes like me :D

lets see how far i come this time before i need a little help again :)
Posted By MeTaXo On 01-12-2007 | Views: 3,549 Replies: 17
ok ive selected them
then i click on the scale button in the main window
nothing changes in the texture window like it dose in the main view
is there a diffrent button i need to click ?

sorry...
Posted By MeTaXo On 01-12-2007 | Views: 3,549 Replies: 17
ok i folowed waht you explaind above but all i get in photoshop is the black image above but i dont just want to texture one side of the 3d modell

dont i then need all 6 orange views of the 3d...
Posted By MeTaXo On 01-12-2007 | Views: 3,549 Replies: 17
ill give it a go tnx :bow:
Posted By MeTaXo On 01-12-2007 | Views: 3,549 Replies: 17
this is what it looks like in photoshop :
Posted By MeTaXo On 01-12-2007 | Views: 3,549 Replies: 17
ok ive managed to get it mapped out properly
but now im stuck...
i want to exprort it to photoshom and make the texture the right size....

broblem is when i export it to photoshop looking like...
Posted By MeTaXo On 29-11-2007 | Views: 3,549 Replies: 17
problem is that there are over 180 diffrent length hexagonal polygon tubes ....

id be 100 by the time id finish uv mapping each induvidual one :s

not shure but isnt there a simple way of...
Showing results 1 to 10 of 11